Barf Forth Apocalyptica

the swamp provides => AW:Dark Age => Topic started by: made of cheese on December 06, 2014, 04:25:56 PM

Title: Apocalyptic Hierarchy of Needs (Player Motivation pt 2)
Post by: made of cheese on December 06, 2014, 04:25:56 PM
A modern Apocalypse World does somehow force us to do stuff. Maybe because we're incompetent ("we", meaning you and I, modern people). Who can farm or raise animals, let alone hunt for their own food? That's a small percentage of the population of the civilized world anymore. So it's all scavenging & stealing for survival because we suck. That's a big deal on the Walking Dead TV show - people suck, and that forces them to be assholes to other people.

In the Dark Ages, you're looking at an agrarian world, with a lot of serfs and peons who can farm, forage, and hunt. Many fewer lawyers, for sure. Survival (for the a-hole player characters) is about rounding up peons to make food for you, right? You can't scavenge for tins of SPAM & baked beans & ramen noodles because that didn't exist. Food is about getting peons under your thumb. So that means a very different experience for you, right off the bat.

Yeah, a gang of Chopper-riding a-holes might not be totally different than mounted cavalry, but you actually want to preserve peons in the Dark Age (from an economic perspective)... and you don't really need to care about the incompetents that you roll in a modern apocalypse. (Of course, brutal Dark Age thugs being what they were, a lot of peons were brutalized anyway...)

So... here's my simplistic apocalyptic hierarchy of needs (thanks Maslow).

We just have very little for anything in the game beyond fighting stuff, and I think that's only the first step in making a playable Dark Age.

Marriage might be way off the rails for some of you who want to be hard ass War Champions & Battle Babe Peasant Beauties... but succession wars are, I think, a big deal for the Dark Age genre.