Barf Forth Apocalyptica

the swamp provides => AW:Dark Age => Topic started by: fealoro on March 06, 2014, 05:50:20 PM

Title: PC NPC PC
Post by: fealoro on March 06, 2014, 05:50:20 PM
One of the driver of AW was the triangle pc-npc-pc
In AWDA the PCs seems to be more on one side. The oath system strengthens the bonds between them instead of create antagonism. Is still useful to build this kind of triangles or could be against the approach of the game?
Title: Re: PC NPC PC
Post by: jon_bristow on March 07, 2014, 12:09:57 PM
I'm of the opinion that ALL games that have NPCs need the PC-NPC-PC triangles to have those NPCs be interesting.
Title: Re: PC NPC PC
Post by: stras on March 07, 2014, 12:13:08 PM
PC - Location/Holding/Interest - NPC
Title: Re: PC NPC PC
Post by: eliashelfer on March 08, 2014, 03:34:08 AM
The oath system strengthens the bonds between them instead of create antagonism. Is still useful to build this kind of triangles or could be against the approach of the game?

I definitely don't see this as a problem. Let's say a PC has an important NPC ally. That NPC and a PC hate each other's guts. That's more of a pickle for the first player if he is working with the second PC - if they are at each other's throats, it's just a pretext for having it out at each other.