Barf Forth Apocalyptica

the swamp provides => the preapocalypse => Topic started by: Piers on June 20, 2010, 10:07:30 PM

Title: Angel kits
Post by: Piers on June 20, 2010, 10:07:30 PM
To use an angel kit to revive someone who’s died (at 12:00, not
beyond): roll+stock spent. On a 10+, they recover to 10:00. On
a 7–9, they recover to 11:00. On a miss, they die unless you’re
willing and able to spend an additional 1-stock, in which case
they recover to 11:00.

I'm unsure about the last option.  Isn't it almost always better (32/36) better to spend 0 stock than 1 stock?
Title: Re: Angel kits
Post by: lumpley on June 20, 2010, 10:37:32 PM
Oh god damn it.

Thanks, Piers! Very good catch.

-Vincent
Title: Re: Angel kits
Post by: Piers on June 20, 2010, 11:07:47 PM
How about:

"On a miss, they are dead and that's the end of it--unless you’re
willing and able to spend an additional 1-stock, in which case
they are still at 12:00 and will need to take a debility to survive"?
Title: Re: Angel kits
Post by: lumpley on June 21, 2010, 03:04:34 PM
Official correction:

On a miss, you've done all you can do, and they're still dead.

-Vincent
Title: Re: Angel kits
Post by: benhimself on June 23, 2010, 07:51:17 PM
Without biostabs and chemostabs, how do Angels attempt to cure diseases and other "ongoing non-wounds", now? Or is it just "get an infirmary and work it out"?
Title: Re: Angel kits
Post by: lumpley on June 23, 2010, 08:14:09 PM
Oh crap!

-Vincent
Title: Re: Angel kits
Post by: benhimself on June 23, 2010, 11:41:41 PM
Well, if I was going to do it, as a first stab:

Roll +stock spent. On a 10+, they're fixed, fine and dandy. On a 7-9, choose one:

* The angel is exposed to the disease. (Don't choose for noncontagious stuff, or if the angel's fixing themselves.)
* The cure's got some unpleasant side effects. The MC will tell you what, something equivalent of -1 ongoing to certain types of rolls for a day or two.
* You've got a temporary remission of symptoms (for a day or two), but it'll take one more stock by then to fully fix the problem.
Title: Re: Angel kits
Post by: lumpley on June 25, 2010, 06:29:53 PM
I remember now. I made a plan, and followed through on only half of it.

The half I followed through on: don't worry about diseases and other non-wound afflictions in the angel playbook.

The half I didn't follow through on: instead, talk about them in the fronts chapter.

Every disease-type threat should have a custom move for when an angel treats it. I chose the example front on purpose for its parasite, so that I could include an appropriate custom angel move, and then forgot to include one!

-Vincent
Title: Re: Angel kits
Post by: John Harper on June 25, 2010, 06:35:03 PM
Hey, should angels have a special move like "When you treat an injury, take +1 to the roll, in addition to whatever stock you spend," ?

It just occurred to me now that angels aren't inherently better at using their medkits than anyone else.

Maybe I'm forgetting something.
Title: Re: Angel kits
Post by: fnord3125 on June 25, 2010, 08:47:22 PM
It just occurred to me now that angels aren't inherently better at using their medkits than anyone else.
I've been wondering about that, too, John.  Angel's start with a nice big kit, but aside from that. . .

Actually, I just reviewed and I think there are 3 things that make them good medics:
1) They start with a nice big Angel kit.
2) The Healing Touch move.  It lets them heal without having a kit on hand.
3) The Infirmary move.  Get's them a workspace with life support that allows them to "work on [patients] like a savvyhead on tech."  Now, I'm not entirely sure what this means.  I'm guessing it means an angel with an infirmary uses the rules under the savvyhead workspace, though I find this somewhat confusing for people and it doesn't call for any rolls as far as I can see. . .

So I may be missing something too.
Title: Re: Angel kits
Post by: lumpley on June 25, 2010, 10:59:54 PM
Savvyheads aren't especially good at using their workspaces either.

If play develops in such a way that you need to protect or promote an angel like that, my recommendation would be a custom penalty move instead: "if you're using an angel kit, and you aren't an angel..." It might be as simple as "...then you're acting under fire" or "...then take -1 to your rolls+stock spent," but it could be a whole additional thing.

-Vincent
Title: Re: Angel kits
Post by: lumpley on June 25, 2010, 11:03:54 PM
Oh, an infirmary, for example:

"Can I restore Birdy's eyesight?"

"Sure, no problem. You'll be putting her in some serious danger, of course, and first you'll need to get some fresh eyes from somewhere..."

-Vincent
Title: Re: Angel kits
Post by: John Harper on June 27, 2010, 06:15:20 PM
Acting under fire! That's what I was forgetting. I've even done that in a game (the fire is, omg so much blood and their bone is sticking out). For the angel, no biggie.

Cool.
Title: Re: Angel kits
Post by: lumpley on June 27, 2010, 06:17:26 PM
Cool!

-Vincent
Title: Re: Angel kits
Post by: fnord3125 on July 08, 2010, 12:24:37 PM
Oh, an infirmary, for example:

"Can I restore Birdy's eyesight?"

"Sure, no problem. You'll be putting her in some serious danger, of course, and first you'll need to get some fresh eyes from somewhere..."

-Vincent
I was wondering: can an angel do something like this to "fix" a debility?  Or when you say debilities are "permanent" do you mean "Really, totally permanent, with no way to remove them ever."
Title: Re: Angel kits
Post by: lumpley on July 08, 2010, 12:46:26 PM
Sure, no problem, but...

It occurs to me now, way, way too late, that there's another principle I didn't think to say. It's: Whatever's happening now trumps whatever happened before.

-Vincent
Title: Re: Angel kits
Post by: fnord3125 on July 08, 2010, 12:53:31 PM
Cool.  In a case like this I just figured "permanent" could either mean "You're stick with this forever, absolutely" or "It's not gonna heal naturally or get fixed with the normal healing rules, but, ya know, yeah, there might be something you can do about it, but it ain't gonna be easy"

Not that I expect this kind of stuff to come up any time soon... it's just my usual over-thinking of everything.

Thanks again, Vincent.
Title: Re: Angel kits
Post by: Tim Ralphs on July 09, 2010, 05:04:08 AM
There are no status quos in apocalypse world. You can't even rely on your limbs to stay missing.