Barf Forth Apocalyptica
barf forth apocalyptica => Apocalypse World => Topic started by: truemyth on June 02, 2013, 07:18:06 PM
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We just finished a 13 session run of a space set Apocalypse World game (http://www.obsidianportal.com/campaigns/space-world), mildly influenced by Firefly. We ran with four players, all co-MCing, and I thought I'd share a few custom moves from my fronts.
First, the Garden Ship (http://www.obsidianportal.com/campaign/space-world/wikis/garden-ship) was a Grotesque threat inspired by the Lotus Eaters. They lived off an alien fruit that had turned them into blissed-out freaks.
When you eat of the fruit roll +weird. On 10+, you see things so clearly; ask the maelstrom one question and the MC will give good detail. On 7-9, you feel fucking great and have a +1 ongoing to actions that get you more fruit. On a miss, you come to a few hours later feeling unburdened... tell the group about something you love, and then forget about it (yes, forever).
For my Reavers, I broke them up into solitary, gang, and ship moves.
A single reaver has:
Don't Blink: If unattended, it disappears from any prison. If attended and its keepers are distracted, roll +sharp. On a 10+, it tries to escape, but you put it down. On a 7-9, it attacks you, suffer harm. On a miss, it's gone.
Reaver gang:
Blood in the Water: If space and fiction allows, should you enter combat with reavers, each turn sees their numbers swell in group size until the space is full.
I particularly liked how these threat/moves played out, and would love to hear how they work for anyone else who wants to run with them.
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We ran with four players, all co-MCing, and ...
Neat! I bet that worked great.
-Vincent
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We ran with four players, all co-MCing, and ...
Neat! I bet that worked great.
-Vincent
Yeah, I felt it went great. We'd each played or ran in a previous AW game.
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As a player/co-mc in this game, I wanted to say A) Truemyth's move design was awesome (the miss on the fruit roll was particularly cool), and B) Co-Mcing with 4 people worked really well. Thanks to Truemyth and Derendel for being a part of this awesome game, and thanks to Lumpley for setting out a foundation for co-mcing!