Barf Forth Apocalyptica

powered by the apocalypse => Monsterhearts => Topic started by: dragonraven on May 05, 2013, 05:41:24 PM

Title: Turning Same-Sex PCs On
Post by: dragonraven on May 05, 2013, 05:41:24 PM
Myself, and friends, get to gather in a few days to play some Monsterhearts. Super excited.

Some of my friends and I are finding a problem with the Turn Someone On move, specifically used on males PCs, to other male PCs.  The male making the roll gets to describe his pouty lips, and strong hands, and thus (depending on the roll) gets to inform how the other character is turned on.

I've been trying to analyze this, wondering if it's the homophobia in me that is uncomfortable with the implications of this move. 

I do understand what the move is trying to do, having read the Queer Content section in the book:

"Characters can't help what arouses them ... It pushes the characters to some interesting places ... it creates another dimension to the character." (paraphrasing)

That's great from a storytelling perspective, but-

But it feels kinda false, like it doesn't spring from the fiction or from a logical place I can relate to.  Being a heterosexual male myself, I cannot remember anything so explicit ever happening like that in my life.  And I'm just going to assume most other hetero males cannot recall anything like that as well.  Also, it seems kinda absurd to tell another PC male that "your character is turned on! He is gay!" 

Aside from (immature?) statements like that, it is also a little hard to believe, because the move is telling the player how he ought to act, and what's he's supposed to feel, which takes volition and ownership away from the player.  That's the biggest problem I have with the move.

So question, does the other male have to be 'turned on' or can the move do other things instead? (like mesmerize the other character, impress them, etc)  Why does it seem like all the male characters are just a heartthrob and a dice roll from turning gay?  Should I just swallow my questions and accept the system/fiction?

What have other players done, in a male played game of Monsterhearts?
Title: Re: Turning Same-Sex PCs On
Post by: Chamomile on May 05, 2013, 07:35:53 PM
It's really weird that you single this out as a problem for male characters, because it's not like female characters can't be forced to go lesbian at a moment's notice in the exact same way.  The fact that you keep coming around to how its males being turned on by the same sex, apparently completely oblivious to the fact that lesbians are also a thing and also supported by game mechanics, suggests to me that yeah it's just latent homophobia, so get over it.

There isn't really a ton of loss of player agency, either.  Your character is turned on by something, but it's up to you what they do with that information.  Maybe they snap out of it a few minutes later and it's just a phase.  Maybe they're actually full on gay.  Whatever's cool with you.
Title: Re: Turning Same-Sex PCs On
Post by: dragonraven on May 05, 2013, 09:44:27 PM
Ha.  Yes.  This question arises to female Turning On Female characters.  It can also apply to a homosexual character being Turned On by a member of the opposite sex.

I'm using the male on male example because the PCs are male. 

My raging homophobia aside, I'm still trying to process this move and what it means for a heterosexual same-sex character Turning On another heterosexual same-sex character.  Are they 'turned gay.'

Or can the 'turning on' be something non-sexual?  An attraction to be like someone you wish you were? (as a friend suggested)
Title: Re: Turning Same-Sex PCs On
Post by: Daniel Wood on May 06, 2013, 12:03:23 AM
Or can the 'turning on' be something non-sexual?  An attraction to be like someone you wish you were? (as a friend suggested)

That's certainly how many self-identifying straight teenagers are likely to interpret their feelings, in that situation. Repression/sublimation are useful tools for coping with a complicated existence. Trying to decipher the difference between 'I want to BE you' and 'I want to DO you' is one of those fundamental teenage romantic difficulties, IMO, especially when it comes to the same sex.

I think this focus on whether or not they are being 'turned gay' is pretty far past the point; if the PC is heterosexual prior to the use of the move, then at most they would be 'turned bisexual'? Whatever that means?

The idea that these labels are prescriptive rather than descriptive is one of the things the game and this move are challenging. Not everyone is a 0/6 on the Kinsey Scale, and so even if you as a player have not had these sorts of experiences what the game is telling you is that your character does have them, sometimes, and how your character deals with that is probably going to be fairly interesting.

It seems to me you are asking the move to tell you too much about the characters. All it tells you is that, in that moment, they were sexually aroused/engaged by that other character. The idea that this fact, alone, could account for their sexual identity (they must be gay! now they're straight!), is not only wrong but also undermines the degree to which the move is specifically meant to show how that isn't so. The move provides an opportunity for your character to shape their sexual identity based not on how they feel or how their body reacts in the moment, but how they choose to act in response.




Title: Re: Turning Same-Sex PCs On
Post by: rusted barrel on May 06, 2013, 03:14:21 PM
still finding this move particularly weird, and I think it should feel so for everyone - homosexuals, bis, straights and whatever other identification you happen to be.  Attraction is not a test of strength or chance, it doesn't work more the harder you push.  You know those old carnival test your strength games, with the hammer and the bell at the top and if you hit it hard enough, bing, you get the prize?  This mechanic feels like that.  Oh, hot roll, now I'm leaning towards whichever way the wind blows.

  Dragonraven and I were bantering about this topic and came to a point of "well maybe we're overanalyzing and we should just roll with it" but I'm thinking, the game designer *chose* the name of the move.  He didn't choose "envy" or "impress" or "wow", so he's trying to say something about the make of the world - and maybe that's as far as it should go, that in "this" world and game, that is how things work - but I think an idea, a mechanic that expresses should be able to take a good shaking down, and I'm still unsatisfied with the logic of it.

Attraction leads to orientation, I think it's false and in bad faith to just say "oh, well you're attracted to this or that, but you don't have to feel it or do anything about it, you get to chose your response after this response is chosen for you".  That begs the question of why is it in the game, if it doesn't do anything?  A guru roleplaying friend once was fond of saying "If it is in the rules, it is in the game, it is real".  Or, the volition flipside which Dragonraven brought up, and I haven't seen addressed properly, and I believe is of utmost importance.

Which follows to, if I'm repeatedly finding myself swinging one way or the other or back and forth (because Chamomile was right, this applies as much to man-hating lesbians as to sworn off sex christians as to strongly identifying homosexual males or come-what-may bisexuals, or sluts of any gender, because that terms is multi-applicable, to whatever realistic nuance or comical stereotype you like, because the real world is full of both and everything in between, so the game world should have that as well) how can I just say "no, that's not really how I feel"?  Because that is what the dice will do to your character.

If I get shot in game, I don't argue about the harm, oh well, I got shot, deal with the consequences, maybe I should have thought out the plan better.  If I do the research roll, I found out the ancient secret or not.  Maybe I try again later, maybe I have to change tactics, whatever.  The fact this roll waffles -- well, it happened, you felt like this, but you don't have to *really* feel like this -- is a cop out.  I think this roll should have some spine, or should not be in the game.

I dig the youth aspect, I dig the supernatural horror, but mechanizing sexuality is proving to be unsatisfying.
Title: Re: Turning Same-Sex PCs On
Post by: Chamomile on May 06, 2013, 04:15:47 PM
It is true that the rules of the game are the laws of reality, that game rules either shape the narrative or else they are pointless busywork because the narrative is the game, and that's true even in games that have stronger routes in wargames than storytelling.  In D&D, most of the fiddly little bonuses are about knocking off HP or being 5% less likely to get hit or whatever, but all of that means something in the narrative, too.  Sometimes it's kind of bizarre and hard to imagine how it would work in the narrative (4e especially was rife with powers that were mechanically interesting, but left it entirely up to the player to figure out how the Hell the characters could actually do that in the narrative), but nevertheless when the bad guys' HP goes low enough they die in the narrative and not just in game mechanics.  So yeah, a rule that doesn't affect the narrative doesn't actually exist.  Honestly, that's not exactly guru wisdom, that's the most fundamental aspect of RPG design there is.

Sorry, that probably didn't deserve a whole paragraph, but how little understood that concept is kind of bugs me.

Regardless, look up the Kinsey Scale.  Someone else has already mentioned it.  And then consider the staggering number of people who experiment with homosexuality in high school or college before deciding they don't like it and moving on to completely straight lives.  As it happens, sexuality isn't the binary straight/gay switch that people think it is, nor is it the only slightly more complicated straight/gay/both.  It's really more like a pair of sliding scales for attraction to women and men, plus there's fetishes which can have pretty big impact on that (someone might not normally be that much into homosexuality but might nevertheless find themselves turned on by something homoerotic which appeals to a certain fetish).  And teenagers churning around in all that mess don't really have the slightest idea where they stand on either of those scales or any of the other bells and whistles on our hypothetical sexuality control panel.  The idea that teenagers couldn't be turned on by the same sex in one instant and then turn out to be completely straight is just false.  You could have a male Monsterhearts character who got turned on by a guy for a few seconds that one time and then went on to never have another homosexual thought in his life and that would be perfectly realistic.
Title: Re: Turning Same-Sex PCs On
Post by: writersmelody on May 06, 2013, 04:43:03 PM
To me, Turn Someone On definitely involves a sexual element. They did something that made you respond. And that is what can be cool about this move. It makes you think about the way your character might have viewed a similar action or situation in the past and what that'll be like for them in the future. Something happened and that should be taken into account.

In my opinion this move does have teeth when the response is played correctly.

In one game I played, my female PC and another female PC had just had a brief tussle that ended with both of them bleeding. The other PC felt bad about it and started to help my PC tend to her wound. The player decided to roll to turn on my PC. The roll succeeded.

So that got me to thinking about what this meant for her since she'd been previously a heterosexual character. Had these bicurious leanings always been there? Was she genuinely bisexual or had this just happened because? Since they were both bleeding were there darker elements to her response at that moment? What was this going to do to her relationship with the other PC down the road? Simply deciding that it was a fleeting thing and discarding any influence it might have had wouldn't have been nearly as interesting for me as her player.

The fact that succeeding gives you a String on the other character says to me that it should be more than a passing thing. No one is required to act on any attraction or arousal they may feel. But they felt something and players should be encouraged to consider what that means and use the game to explore their own reactions as well as their character's.
Title: Re: Turning Same-Sex PCs On
Post by: Daniel Wood on May 06, 2013, 05:38:54 PM
still finding this move particularly weird, and I think it should feel so for everyone -

Well as you can presumably see from this thread, it doesn't? So that's something to consider.

Quote
Attraction leads to orientation, I think it's false and in bad faith to just say "oh, well you're attracted to this or that, but you don't have to feel it or do anything about it, you get to chose your response after this response is chosen for you".

I don't think anyone has suggested that you don't have to feel it. But what you choose to do about it is determined by the move, and the choices it provides. And what you decide it means about who you are as a person is completely up to you. That's the element of choice I was emphasizing.

Quote
Which follows to, if I'm repeatedly finding myself swinging one way or the other or back and forth how can I just say "no, that's not really how I feel"?  

With increasing difficulty, I am guessing. Welcome to being a teenager who is confused about their sexual identity? Or maybe you won't say that, maybe you'll be like 'I guess I'm X', or maybe you'll be like 'fuck it, I'm going to get drunk and kiss whoever I feel like' or... who knows what? Maybe you'll have all these crazy feelings for the people around you and that will let them manipulate you in damaging ways? That's kind of what the move is for.

Quote
Because that is what the dice will do to your character.

Well, it's what the move will do to your character, yes.

Quote
If I get shot in game, I don't argue about the harm, oh well, I got shot, deal with the consequences, maybe I should have thought out the plan better.  If I do the research roll, I found out the ancient secret or not.  Maybe I try again later, maybe I have to change tactics, whatever.  The fact this roll waffles -- well, it happened, you felt like this, but you don't have to *really* feel like this -- is a cop out.

You're going up against this straw man over and over and over, so just in case this was a response to my post: I did not mean to imply that your PC does not "really feel" turned on. That is absolutely not how the move works. You are absolutely turned on, assuming there is a hit on the roll. You absolutely and totally feel sexually aroused. That is absolutely what happens to your character, in that moment.

Quote
I dig the youth aspect, I dig the supernatural horror, but mechanizing sexuality is proving to be unsatisfying.

Have you played a session yet? I'd definitely recommend trying it out, and seeing how it works.

--

I mean, this is really a self-governing issue. If you and your players all share this same level of trepidation, then presumably you aren't going to actually roll to turn each other on willy-nilly, at the slightest provocation -- you're going to respect your understanding of the fiction, and be like 'well he's straight, so I guess there's no way he could be turned on by me, oh well' and the move won't come into play.

Or maybe you'll find yourselves looking for cases where it actually does make sense, despite these concerns. And maybe that will result in some interesting play? The assumption that 'the dice' are just going to descend in some arbitrary way and make a mess of your previously-coherent and totally-unshakeable view of your own PC's sexuality seems a bit paranoid, when you consider that you and the other players will have total control over when those dice are rolled.

But more generally, this move does mean something important about the world and about the PCs. It means their sexuality is extremely fluid and confusing and powerful. It means they don't actually know yet what will and will not turn them on. And they don't know yet how they will and will not react to being turned on. They don't know who they are, and that's part of what you play to find out.
Title: Re: Turning Same-Sex PCs On
Post by: rusted barrel on May 07, 2013, 03:26:27 AM
chamomile - perfectly reasonable to voice that first paragraph.  You can never go wrong hearing that sort of thing again.  There isn't much more advanced than solid ideas like that, I've found.  I think your very last point doesn't stand, however.  The world says sexuality is in flux, so long as anyone is rolling dice, so unless male example retires or goes off stage, who knows where the needle will land.

Daniel - my thoughts were not directed at you.  I enjoyed your first post, though it didn't answer my question, so thank you for sharing that.  Itemizing my thoughts and replying part by part seems unnecessary.  A sample of three opinionated individuals hardly makes a case against this being a weird move.  Should other internal features of characters be influenced by dice rolls?  Tendency to dialogue, patience, desire for a family or a long-term vocation?  Taste in music?  Desire for bloodshed and violence?  Gluten intolerance?  Any of those could change during adolescence or in game-play, but we leave that to the player's discrection.  I'm leaning absurd to make a point, but honestly, why sexual identity is turned by dice, I still can't say I'm satisfied.  And the answer will be, yes, it matches the fiction.

writersmelody - thanks for the share, sounds like a great scene.  Hope we can find some of that ourselves
Title: Re: Turning Same-Sex PCs On
Post by: Tore V on May 07, 2013, 06:50:47 AM
My understanding isn't that sexual identity is ruled by the dice. Is it his breathy voice that strangely turns you on, or the drop of sweat on his lip? Is it the inherent violence in the situation? Is it blood?
What I mean is, it's not necessarily the person turning you on, it's setting, mood, situation, something that gives you a flashback to a porn mag you read when you where 12...
Basically, you get turned on. You don't have to know why, but something tightened in the pit of your stomach when she looked at you, or when he smiled or....
Just because something gave you a hard-on in the presense of another man/woman/furry monster, it doesn't have to have anything to do with that person as such, but that person was present, and that opens the way for doubt.
Title: Re: Turning Same-Sex PCs On
Post by: arscott on May 07, 2013, 08:03:19 AM
Should other internal features of characters be influenced by dice rolls?  Tendency to dialogue, patience, desire for a family or a long-term vocation?  Taste in music?  Desire for bloodshed and violence?  Gluten intolerance?  Any of those could change during adolescence or in game-play, but we leave that to the player's discrection.

In fact, desire for bloodshed and violence is influenced by the dice in MonsterHearts:  For many skins, that's what the darkest self is.

MonsterHearts is by design a game where PCs have very little control over their character's feelings.  It's most obvious with Turn Someone On, but it's equally the case for Shut Someone Down, Hold Steady, most of the Darkest Selves, and several skin moves.

The point of MonsterHearts is that these characters aren't really in control of their own feelings and desires, whether it's the sudden desire to make out with other dudes, or the sudden desire to consume the flesh of the living.  Sure, it's removing player agency, but it's doing so in service to the game's theme.

Unlike D&D, Warhammer Fantasy Roleplay doesn't let you choose your class.  You roll for it on a table.  Because WFRP is presenting a world that portrays the nasty, brutish, and short reality of middle ages life.  Peasants trod on by those who have achieved power by accident of birth.  If you roll well, hey, you're a Knight or  a churchman.  If you roll poorly, you're a farmer or a guy who crawls around sewers with a terrier for a living.

Ask yourself this:  "Am I okay with shut someone down dictating how I feel about being bullied, or hold steady dictate how fearful I am?  Would I be okay letting a table dictate whether my character is a peasant or a nobleman?"  If you answer "no", then maybe MonsterHearts just isn't the game for you.

If you answer yes, then clearly you have a more specific problem with turn someone on.  Despite all the talk of the Kinsey Scale an fluidity of human sexuality, I agree that it's somewhat unrealistic insofar as as it leads to "everyone is bisexual" syndrome.  That said, "everyone is bisexual" is no less realistic than "that dude is a vampire and that dude is a werewolf".  and just like the latter, the former fits the genre and makes for more interesting play.

If the unrealism of it bothers you, or you're bothered by the move or it's consequences for other reasons, then just house rule it.  I and some of the others maybe wouldn't have as much fun in a game where "Turn Someone On" was de-fanged, but if it's not working for you, then come up with a solution that does.  But don't be afraid to push at your own boundaries, because that's where the most interesting play happens.
Title: Re: Turning Same-Sex PCs On
Post by: Tore V on May 07, 2013, 08:27:41 AM
I really don't see the problem, to be honest. If all your players are homophobic, they won't roll to turn on someone of the same sex because they feel their character is straight, so they won't think to use the move.
Title: Re: Turning Same-Sex PCs On
Post by: rusted barrel on May 07, 2013, 10:18:28 AM
Arscott - I appreciate your efforts, tiring and rewardless as I and all this may be.  The Darkest Self point you made is good, that internal aspects of the character are taken over temporarily, good example (you do, however, get to choose your playbook, with the understanding of what sort of Darkest Self may come into play, and that as much as anything should affect playbook choice).  I don't, however, think the 'am I okay with ...' question you posed is quite so simple.

  I can think of numerous real *and* fictional but plausible examples of people being shut down and holding steady and lashing out physically and running away, throughout my personal experience and history at large (I'm intentionally avoiding the more magical and bizarre moves, to match basic move with basic, and because my issue has nothing to do with the supernatural element).  Heck I can even think of examples of staring into the abyss.  I can not think of examples of being turned on any which way.

  "About three days ago, a guy tried to walk out of a restaurant without paying for his meal.  The lady at the till shut him down.  She barked at him, the whole restaurant stopped, he stopped.  He gained the condition 'humiliated', stood there awkwardly, then decided to pay rather than try to run away or lash out physically."

  Simple situation, a real one I witnessed the other day, but could just as well be a play in game, imagine the character is the waiter or waitress or dine-and-dash.  I can't get the story-teller in my head to do the same with Turn On.

  Perhaps, long ago as it may be now, my high school experience was lacking and I'm thus unequipped to imagine such a sexually spontaneous school life.  This is where the pill catches in my throat, this is where the verisimilitude falls apart for me, that attraction can happen so freely.

  And I feel I should state, for the record, I am not homophobic, and it is not homophobia that is at the heart of this series of posts - it has never bothered me in anyway which way people might choose or be programmed to swing.  The move rubs my intuitions the wrong way, regardless of orientation.  I suppose I'm the sort who wondered why Shinji was complaining about his feelings so much, when he had a giant robot to pilot.  Maybe someone needs to make me a straight guy playbook.
Title: Re: Turning Same-Sex PCs On
Post by: Daniel Wood on May 07, 2013, 05:35:47 PM
A sample of three opinionated individuals hardly makes a case against this being a weird move.  Should other internal features of characters be influenced by dice rolls? 

Well, the answer is clearly 'yes, if that's how the game works.' The game designer made a very specific decision to have Turn Someone On work this way, which he attempted to support with an entire sub-section of play advice and explanation. The game chooses this one specific "internal feature" for a reason, and it explicitly steps over a line that lots of roleplayers are uncomfortable with. I think it does so for good reasons and with good effect.

As before, I'd just suggest you play a few sessions before deciding this move doesn't work for you -- as has been mentioned, it's likely to be a self-correcting problem, since your group (or specifically, the MC) will only call for the move when they perceive an actual possibility of sexual arousal. The game explicitly suggests that this could happen in unexpected ways, but there's no need to take that to heart if it's going to ruin the game for you.


Title: Re: Turning Same-Sex PCs On
Post by: noclue on May 07, 2013, 09:57:48 PM
The game isn't about people who know who they are and what they want.
Title: Re: Turning Same-Sex PCs On
Post by: mcdaldno on May 08, 2013, 04:52:32 AM
dragonraven, rusted barrel,

Thank you for bringing up the topic. Thank you for sticking around to keep asking questions. The conversation's taken lots of turns, so I won't address everything at once.

it is also a little hard to believe, because the move is telling the player how he ought to act, and what's he's supposed to feel, which takes volition and ownership away from the player.

So, first, a clarification: the results of this move don't tell you how you're supposed to feel. They tell you how you do feel. That might seem like a nit-pick, but it's actually critical.

Because if you're a straight high-school boy, and you find yourself getting turned on in the locker room shower... you know you're not supposed to feel that way. But you do. The next question is: so what do you do about it? Your body is sending you signals that you weren't prepared for. Do you question your assumptions? Do you experiment? Do you get embarrassed? Do you carry a secret shame in your heart for weeks, letting it slowly infect all of your choices and thought processes?

And if you're a regular high-school girl, and you find yourself getting turned on by your cousin... you know you're not supposed to feel that way. But you do. The next question is: so what do you do about it? Do you find a justification for why this is okay? Do you masturbate furiously about the idea, night after night, all the while forbidding yourself to ever share this secret with anyone? Do you shrug and let it go? Do you confess the attraction to someone?

A fundamental, critical part of being a teenager is being alarmed by the fact that your body is sending you signals that you weren't prepared for. You're latching on to one really specific instance of that: male characters being turned on by other male characters. Is that fixation homophobia? I dunno. It depends on how you define homophobia.

Teenagers (and humans, generally) get turned on by lots of stuff. Stuff that surprises them. Sometimes they shrug it off. Sometimes they get angry at their bodies for doing something wrong. Sometimes they make bad choices. Sometimes they experiment. Sometimes they question. Sometimes they redirect or misdirect.

The move doesn't tell you how you're supposed to feel. It tells you how you feel. And then the next step is on you: what do you do about it?

This is how your body works in real life, too. You get aroused and then it's your job to figure out what to do about that.

((more to follow.))
Title: Re: Turning Same-Sex PCs On
Post by: mcdaldno on May 08, 2013, 05:01:10 AM
The game isn't about people who know who they are and what they want.

This is absolutely true.

If you want to play a game about people who know who they are and what they want, I can recommend some for you. Within the genre, some excellent options are Vampire: the Masquerade and Buffy the Vampire Slayer.

My understanding isn't that sexual identity is ruled by the dice. Is it his breathy voice that strangely turns you on, or the drop of sweat on his lip? Is it the inherent violence in the situation? Is it blood?
What I mean is, it's not necessarily the person turning you on, it's setting, mood, situation, something that gives you a flashback to a porn mag you read when you where 12...
Basically, you get turned on. You don't have to know why, but something tightened in the pit of your stomach when she looked at you, or when he smiled or....
Just because something gave you a hard-on in the presense of another man/woman/furry monster, it doesn't have to have anything to do with that person as such, but that person was present, and that opens the way for doubt.

This is absolutely true.

You don't know that you were turned on by another guy because you're gay. There is never any mention made anywhere about character orientation ever. There is also no implication that character orientation changes as a result of moves.

What we know is that you've got a character, and they're a teenager, and they get turned on all the time. And people can use their arousal to manipulate them and get power over them.

When you get turned on in the shower of the boy's locker room, who fucking knows what's going on there? No one does. We just know that you glanced over at Jhon scrubbing his back, and you saw those bubbles sliding down his spine and across his firm ass, and the room was full of steam, and you got hard. There's some implied causality, but human sexuality is complicated and nobody knows what your deal is. Maybe hot showers get you riled up. Maybe you've got a thing for backsides. Maybe you're gay. Maybe you adore Jhon and those feelings are all muddled up in his physique.

We don't know. That's part of what being a teenager is all about: needing to sort out your feelings and feeling like you're the only one whose body is confusing.

((more to follow.))
Title: Re: Turning Same-Sex PCs On
Post by: mcdaldno on May 08, 2013, 05:28:43 AM
So, your character thinks they might be straight. But they've also got a confusing body that sends them mixed signals all the time. (this is true of all teenage bodies i fucking guarantee it.)

Maybe you want to protect their straightness. Maybe you think they'd want to protect their straightness. (The line between those two things is probably blurry, too, which is a cool effect that story games generate!)

So, how do you go about asserting, affirming, and defending a character's sexuality? The same way you do in real life. If you're straight, maybe you've never had to think about this. Maybe your sexuality has never been put on trial. Maybe you're getting a crash course on being queer right now.

You can call your character straight. But what actually makes them straight? Is it what turns them on? Is it who they fuck? Is it a matter of identification or being or action? Is it how they respond to different types of attraction across gender lines? Are they attracted to a set of genitals or a type of body or a presentation of gender? What about when those things don't line up?

The teenage years are when lots of people learn that they aren't straight, or that straightness isn't the tidy and clear-cut category that they thought it was. Groups of boys will sometimes jack off together and still identify as straight. Crude sexual humour is common in locker rooms and some participants find it arousing. Sexuality is a pervasive component of teenage thought, and it is confusing and weird.

Your character might be really concerned about being straight and appearing straight. They might fear any and all alternatives. That makes sense! High schools are usually rampantly homophobic and a scary place to be "different" in any way. They still have to contend with the signals that their bodies give them.

This is true in real life as well. You've had your body tell you lots of complicated stuff over the years. You have. I'm sure of it. You've made sense of it. At this point in the process, you sound confident that you're heterosexual. A lot of dice rolls and 7-9 scores and subsequent actions and player narrative contributed to that self-awareness. I'm sure of it.
Title: Re: Turning Same-Sex PCs On
Post by: mcdaldno on May 08, 2013, 05:36:17 AM
Final post for the night:

Do you have a group where all the characters are already predetermined to be straight? Really?

I tell you not to do shit like that. I dedicate multiple pages of the book to explaining why you shouldn't do that.

If you are telling stories about teenage sexuality and it isn't full of confused and questioning identities... it's not authentic.
Title: Re: Turning Same-Sex PCs On
Post by: rusted barrel on May 08, 2013, 09:24:38 AM
mcdaldno - I appreciate your weighing in on the topic, I appreciate the efforts you put into the skin, it overall looks like an interesting take on AW, but in the end I don't believe I'm going to spending any time in your world.  Certainly any and every game insists a certain amount of headspace on their players, but I'm not subscribing to be told how to play, regardless of how successful you've found your game to be.

thanks for your time, everyone who has posted, it's helped me find what I was looking for.  Good gaming to you
Title: Re: Turning Same-Sex PCs On
Post by: slickhop on May 08, 2013, 01:29:04 PM
I'm totally a cheerleader for this game, so I'm not the target audience for this explanation, but I'm honestly baffled by "but I'm not subscribing to be told how to play."  I mean, for me, this whole thread is essentially a big pitch for "play to see what happens."
Title: Re: Turning Same-Sex PCs On
Post by: mcdaldno on May 08, 2013, 06:19:38 PM
but I'm not subscribing to be told how to play, regardless of how successful you've found your game to be.

Okay.

Thanks for participating in this thread. Congratulations for finding your own boundaries and respecting them.

For serious, pick up a copy of the Buffy the Vampire Slayer roleplaying game if you're interested in another approach to the genre that doesn't have these concerns. I say this in good faith - it's a well-designed game.
Title: Re: Turning Same-Sex PCs On
Post by: dragonraven on May 08, 2013, 11:48:02 PM
Interesting discussion.

I get it.  I get the move.  I'm pretty convinced now, and excited.  I didn't get it at first - maybe I was having an off day - but I'm all over it now.

Thanks for the weighing in, everyone. 
Title: Re: Turning Same-Sex PCs On
Post by: misuba on May 29, 2013, 02:41:18 AM
I can't help but note how rusted barrel's journey here ends in "I'm not subscribing to be told how to play," not when he finds out the game is based on Apocalypse World - perhaps the most notorious game in the last ten years for committing the crime of telling you how to play - but when it tells him his character might feel something queer.

I'm dismayed that in the end, roleplaying conservatism boils down to... conservatism.

Dismayed, not surprised.
Title: Re: Turning Same-Sex PCs On
Post by: noclue on May 29, 2013, 08:54:47 PM
No one ever seems to complain that they can't prevent their characters from feeling something straight.
Title: Re: Turning Same-Sex PCs On
Post by: Charles Perez on June 02, 2013, 10:44:54 PM
Monsterhearts has two basic moves pertaining to sexuality, and they are such as to make modeling sexual proclivities easy. If character B flat-out doesn't have what character A wants, character A cannot turn on character B, and character B cannot seduce character A; that is, the don't-liker is the one who cannot do the turning on, and the not-liked is the one who cannot do the seducing. A character's player, including the MC, is free to declare at any time what that character's proclivities are, but must abide by any and all such declarations thereafter. The circumstances under which the turning on move and the seducing move are used and accepted, or else eschewed and rejected, also imply things about a character, and the character's player must abide by those implications as well. With respect to sexual orientation - likes boys, likes girls, likes both, likes neither - the story arc in the web comic Menage A 3 that pertains to Dillon's crush on Gary plays it this way; so does the movie Eating Out. In particular, Dillon is able to turn Gary on until the cows come home, but is not able to seduce him to save his life. Similarly, Gary could have seduced Dillon in a heartbeat, but had no say as to the highs and lows of Gary's attraction to him; the vicissitudes of Dillon's feelings for Gary were all Dillon, and not Gary at all. In fact, the humor and the pathos of that arc rely on Gary's straightness being a firm if elastic limit, able to be bent and stretched but not broken.

If a character is to mature out of one particular set of sexual proclivities and into another, do so when, and only when, that character takes a grown up move, and make sure the new proclivities are aesthetically appropriate to that character's personal arc.

Charles
Title: Re: Turning Same-Sex PCs On
Post by: noclue on June 03, 2013, 03:38:49 AM
Charles, Character A can always turn on Character B if they roll well on their Turn Someone On. There is no Seduction mechanic at all, except possibly using Manipulate an NPC for that purpose.
Title: Re: Turning Same-Sex PCs On
Post by: Charles Perez on June 03, 2013, 02:59:23 PM
Noclue, I wasn't implying that what I wrote was the Monsterhearts rules as written. I was suggesting a modification to the rules that models fixed sexual proclivities, including sexual orientation. As for seducing someone, that would mean manipulating someone using sex or sexuality as enticement.

Charles
Title: Re: Turning Same-Sex PCs On
Post by: Charles Perez on June 03, 2013, 03:12:49 PM
Oh, and mcdaldno, if my suggested rules modification makes sense to you, feel free to use and revise it, or any parts of it, as you see fit.

Charles
Title: Re: Turning Same-Sex PCs On
Post by: noclue on June 03, 2013, 04:43:30 PM
That's cool. I think the game is working the way Joe wants it to though. Page 20 is pretty clear on that point.
Title: Re: Turning Same-Sex PCs On
Post by: Moreno R. on June 07, 2013, 09:19:12 PM
But.. but... playing Buffy without queer content would mean no Willow and no Tara (at least)!  =:-I

Anyway...  I don't know, sometimes reading the comment from of a lot of gamers about that move, it seems that they assume that at their table it WILL be used as a sort of "turn-you-gay" ray-gun, with no respect for the characters and even less for the other players.

But if you play with people like that, that move is the very last of your problems, and the number of games you can't play is much bigger than monsterhearts...
Title: Re: Turning Same-Sex PCs On
Post by: Zed on June 09, 2013, 06:36:54 PM
I might think that if one were to object to loss of agency dictated by the Monsterhearts rules, it would be with the Darkest Self. "How come I have to go face the monster alone just because my Chosen had sex with the Mortal? That doesn't make any sense!" Singling out Turn Someone On seems... selective.
Title: Re: Turning Same-Sex PCs On
Post by: mikelmatthews on June 11, 2013, 07:52:07 PM
I'm just always amazed people think that it's okay to be told what happens to your body in a game (combat) but that somehow people are in complete control of their emotions and what they choose to do.  Everyday life and all the things people let get out of control or are too scared to say, no matter how much they mean to, should give the lie to that notion.