Barf Forth Apocalyptica

hacks => blood & guts => Topic started by: Paul T. on November 26, 2012, 06:24:48 PM

Title: Why the 12+? Why not 13+?
Post by: Paul T. on November 26, 2012, 06:24:48 PM
Dear Vincent,

I'm curious why you chose 12+ as the cutoff for some of the advanced moves. The other categories of soft hit and full hit are spaced 3 points apart, so 13+ would seem more symmetrical. Plus, it can make those mind-blowing advanced move successes fairly common for the people with the high stats.

Was this a fairly intuitive decision--maybe you just wanted to make sure that even those rolling=0 would have a chance--or is there a specific reason 12+ was the cutoff you decided on?

Thanks in advance!
Title: Re: Why the 12+? Why not 13+?
Post by: lumpley on November 27, 2012, 12:39:21 PM
Those are the reasons exactly: so that people rolling +0 would have a chance, and so that the mind-blowing advanced move successes would be fairly common for people with high stats.

I went back and forth on it for a long time, though. If anybody out there examines the question carefully and comes to the opposite conclusion, that 13+ would have been better, I can't begrudge them.

-Vincent
Title: Re: Why the 12+? Why not 13+?
Post by: Paul T. on November 27, 2012, 10:59:17 PM
Gotcha, thank you!
Title: Re: Why the 12+? Why not 13+?
Post by: Chroma on November 28, 2012, 11:02:40 AM
I've put out first session love letters that set the advanced moves at 13+ for some of my games and it's always been well received and caused no issues; makes for some amusement when people shout out "THIRTEEN!"