Barf Forth Apocalyptica

powered by the apocalypse => Dungeon World => Topic started by: takeonrules on October 30, 2012, 08:22:05 PM

Title: Thinking about Gambling Moves
Post by: takeonrules on October 30, 2012, 08:22:05 PM
When you wager something significant and play the odds during tile game, Roll+INT. On a 10+ you keep what you wagered and win something of mostly equal value. The GM will tell you what. On a 7-9, the GM will describe an item that is of roughly equal in value. Pick one from the list below.

* You keep what you wager, and manage to win a few coins. Enough for a modest room tonight.
* You lose what you wager, but win what the other character wagered.

When you wager something significant and use sleight of hand during the tile game, Roll+DEX. On a hit you keep what you wagered. On a 10+ you win something of mostly equal value. The GM will tell you what. On a 7-9, pick one from the list below.

* You win something of mostly equal value. When you leave the gambling table, the other players realize you cheated them.
* You win only a few more coins – enough to buy them all a drink.

When you wager something significant and bluff or misdirect during the tile game, Roll+CHA. On a hit you keep what you wagered. On a 10+ you win something of mostly equal value. The GM will tell you what. On a 7-9, you win nothing else. Also pick one from the list below.

* Tell the GM the name of yet another gambler that you beat, what you won, and that gambler’s tell.
* Tell the GM the name of yet another gambler that beat you and what they won.
Title: Re: Thinking about Gambling Moves
Post by: Toxicbob2000 on October 31, 2012, 12:53:57 AM
The last move might need the "alsos" to go at the beginning, but apart from that they're interesting. I think they work pretty well.
Title: Re: Thinking about Gambling Moves
Post by: takeonrules on November 08, 2012, 09:19:11 PM
I've since went a different direction, taking guidance from a G+er and the Carouse move:

When you set out for a night of gambling at the Tethered Titan, Roll +CHA. On a 10+, pick 3 from the list below. On a 7-9, pick 1. On a miss, pick 1, but things tumble beyond your control (the GM will say how).


Example usage is at:
http://takeonrules.com/take-on-establishments (http://takeonrules.com/take-on-establishments)