Barf Forth Apocalyptica

barf forth apocalyptica => Apocalypse World => Topic started by: Motipha on September 17, 2010, 05:53:36 PM

Title: When the Hocus doesn't believe
Post by: Motipha on September 17, 2010, 05:53:36 PM
Ok, so I'm running a game right now, and I've got someone running a Hocus, Silver, who does not believe any of what she's preaching.  Which is fine, I can totally see that, I've seen TV.  But my problem is specifically the Frenzy move, specifically: "When you speak truth to the masses."

So I interpret that as the truth of your faith, what your character believes to be true.  But in this case, what Silver believes to be true is not what she preaches.  So when she's used this move, she's preached... resonableness.  Rationality.  It just didn't jibe.  But it's what her character believes is "The truth."  but but but... You're standing in the middle of the Angel's overcrowded infirmary supported by one of your followers (who you are very much lying to) barely conscious.  You get up on the table, face the mob of well-armed guys who have come to hunt out and kill your cult members because they've been running wild over the hold messing with everyone's shit.

And then you preach that Raf (the Angel) is overworked, we're messing with his shit, and you guys are coming in here with guns ablaze killing more, you should give up your stuff and go away.  I'm oversimplifying, but... it just didn't really work for me.

My problem here is that mechanically, she got a full hit.  As the MC, I want to respect the players right to fully play her character.  But this just felt WEAK.  I think what I did to make it work worked, but it still felt really unsatisfying.

I don't know.  what are peoples thoughts about Hocus' who don't really believe?  Especially if they have things like Augury?  It's really the only big sticking point I have in the game, and while it's been getting better I'm still wrestling with it.

(I fully intend to make my problems hers, by the way:  If I'm dissatisfied with it, I bet for sure some of her followers are as well.)
Title: Re: When the Hocus doesn't believe
Post by: Margolotte on September 18, 2010, 09:52:10 AM
 Using 'Frenzy' to take control of a group of people and get them to leave you alone seems totally workable - "these are not the 'droids you are looking for..." Talking someone down can be really intense, -especially- if you don't believe it yourself! Did the player find it weak? Because if so, then the two of you might be able to figure out a way to handle it differently next time. If not, if the player was fully engaged and didn't find it weak, then just let it roll.

The question of belief is more interesting, and I think letting it rise as an issue between the PC and NPC followers is a great opening for not-boring!
Title: Re: When the Hocus doesn't believe
Post by: Chris on September 18, 2010, 10:07:52 PM
I think the question is whether the fictional trigger of "When you tell the truth" is literal or not. I think it could be really interesting either way.
Title: Re: When the Hocus doesn't believe
Post by: lumpley on September 18, 2010, 10:20:04 PM
Yeah, opinions, I don't know. "When you tell your opinion to a crowd" is a totally different move.
Title: Re: When the Hocus doesn't believe
Post by: Motipha on September 19, 2010, 01:02:41 PM
yeah, it's causing me some flux.  Augury tends not to be a problem:  Most of the weird can be explained as "That's just how this world works, and your just saying it has to do with the religion."  My problems are still coming from just not getting the cult:  What they've been promised, what they expect, what they need.  And it's hard to take frenzy as anything but that, whipping people up in to a frenzy.  I guess this really is just a thing with me:  What was said in the example I gave didn't feel convincing to me, it wasn't impassioned enough.  I'll have to see how that plays out.

But I'm looking forward to seeing what happens next.  But Chris is totally right:  When you say "speak the truth to a mob" do you mean the truth of what you believe, or truth as you have presented it?  What's the leeway for the twofaced hocus?
Title: Re: When the Hocus doesn't believe
Post by: lumpley on September 19, 2010, 01:06:01 PM
I'm pretty sure it means the truth, regardless what the hocus believes or doesn't believe. The crowd has to recognize and respond to the truth in it.
Title: Re: When the Hocus doesn't believe
Post by: Motipha on September 19, 2010, 01:17:00 PM
I'm pretty sure it means the truth, regardless what the hocus believes or doesn't believe. The crowd has to recognize and respond to the truth in it.
That's... hrmm.  Something that I hadn't thought about.  I had been thinking about how this is one of those moves where the player gets to inject some "truth" in to the game, but recognizing the truth for what it is... hrm. 

So now I'm thinking about the "to do it, do it" thing.  When the player says "I'm going to use frenzy" she is then saying that everything said during the following bit is "the truth."  And when Silver finds herself in front of a crowd explaining things, and she's speaking the truth, then she's using the frenzy move.  This second bit is where my brain tends to flinch, but I've always been more yang than yin.  Hrm.

So now I think about the mechanics of the move:  It's a hold-and-spend move.  Let's say she's speaking to the crowd, and then throws in "And you should give me all your stuff because it's real pretty." in order to make them bring forward their valuables.  Everything else jibes, but this one seems kind of throwaway:  I as the DM can't see my guys buying it.  But she spends hold!  so it happens!  This wasn't the actual play in the session, but it's an odd situation.

Anyway, thank you for your feedback.  I'm definitely going to have fun playing this out.
Title: Re: When the Hocus doesn't believe
Post by: lumpley on September 19, 2010, 01:23:29 PM
Oh, you don't have to speak truth to spend the hold.
Title: Re: When the Hocus doesn't believe
Post by: Motipha on September 19, 2010, 01:46:38 PM
*grin* and with that answer, you clearly point out what's a problem here:  I'm applying judgement to the characters actions, demanding they live up to my standard rather than accepting and encouraging the play of that character. begin the rectification!

But an interesting and very telling point:  You speak the truth and gain hold but  spend it however you wish.    Which also means those listening can react to the spending however seems appropriate.
Title: Re: When the Hocus doesn't believe
Post by: DannyK on September 19, 2010, 09:30:35 PM
I don't have a Hocus in the game I'm running, but I think I'd be within my rights to tell the player, "I don't feel the love with that truth, I don't think it's going to get the crowd excited" and let them try again. 
Title: Re: When the Hocus doesn't believe
Post by: Daniel Wood on September 20, 2010, 05:00:54 AM

Yeah, my interpretation of this move has always focused on the crowd. To "speak truth" to someone in the way the move implies suggests that it has to be something that they themselves recognize as truthful -- though they could only recognize it suddenly, in that moment, thanks to the Hocus' telling. Often this will be a 'true' truth, some fact of the situation that the Hocus is forcing them to confront or revealing to them; but sometimes it will be a purely subjective or psychological truth that speaks to the crowd on that same level.

So to my mind what the Hocus believes is not actually relevant, because it's not the Hocus' truth that is having the effect -- it's the crowd's truth. It's their truth that is being spoken to, or the truth of their situation, or something about their lives -- if the crowd doesn't care what the Hocus is talking about, then the Hocus isn't speaking truth, and so the Hocus isn't making that move.

Title: Re: When the Hocus doesn't believe
Post by: skinnyghost on September 20, 2010, 11:24:20 AM

 To "speak truth" to someone in the way the move implies suggests that it has to be something that they themselves recognize as truthful.


What Daniel said here - it doesn't have, in my mind, to be "the truth" but it does have to be their truth.
Title: Re: When the Hocus doesn't believe
Post by: John Harper on September 20, 2010, 06:11:07 PM
That includes -- especially -- the truth they might wish you didn't say out loud.
Title: Re: When the Hocus doesn't believe
Post by: Orion on September 21, 2010, 04:57:28 AM
Surely it needn't always work that way: "when you speak the truth to a crowd" would include speaking the crowd's truth, but it should also apply when speaking a personal truth, one with no connection or relevance to what they thought their lvies were about.

A Hocus is a fucking wacknut--and that should come with the charisma to impose his personal vision on society.   
Title: Re: When the Hocus doesn't believe
Post by: skinnyghost on September 21, 2010, 01:00:37 PM
Moving personal truth into the realm of universal truth is part of what proselytizing is about, right?  I mean, if you believe in the BLACK VOICE OF THE MAELSTROM and nobody else does, you can start spreading your filthy gospel using the Frenzy move.
Title: Re: When the Hocus doesn't believe
Post by: Motipha on September 21, 2010, 06:46:38 PM
Yes, but it still has to be recognizeable to whoever you are preaching to.  If you start spouting off about how the lizard people are not being honest with us and are about to betray us all so they can implant their brood pouches in our eye sockets, people are going to be really puzzled if they haven't seen any lizard people.  The madness has to make some sort of sense to then, a description of something they are already familiar with.
Title: Re: When the Hocus doesn't believe
Post by: DannyK on September 21, 2010, 08:47:51 PM
I dunno, hypotheticals always screw with my head, but I was interpreting "the truth" to be like Sincerity dice in My Life With Master -- if you don't feel it, it's not happening. 

I don't know if that's holding the Hocus to a higher standard than every other character type, though. 
Title: Re: When the Hocus doesn't believe
Post by: skinnyghost on September 22, 2010, 01:36:29 PM
I dunno, hypotheticals always screw with my head, but I was interpreting "the truth" to be like Sincerity dice in My Life With Master -- if you don't feel it, it's not happening. 

I don't know if that's holding the Hocus to a higher standard than every other character type, though. 

I think this robs the Hocus of his ability to be weirdo snake-oil salesman.  To be the false prophet. 

I have a bias towards including fake-religious-hypocrites in my games, though.
Title: Re: When the Hocus doesn't believe
Post by: Bret on September 22, 2010, 01:44:28 PM
I think we can just say it should be SOMEBODY'S truth, and the MC can say no if it makes Apocalypse World seem unreal, right?
Title: Re: When the Hocus doesn't believe
Post by: tonydowler on September 22, 2010, 06:34:13 PM
We've had some pretty cool moments in our game with speaking truth, like when the rock messiah hocus announced that she was a miserable hollow shell of a person who desperately needs the adulation of the crowd to make her feel alive. The crowd loved it!
Title: Re: When the Hocus doesn't believe
Post by: Carl on September 29, 2010, 06:38:41 AM
I haven't run for a Hocus yet (the Hardholder switched to Savvyhead instead) but I was thinking I'd leave the question of what's "speaking truth" to the player, the same way I trust their judgement when reading a charged situation. "You're saying this situation is charged? I guess it is, then. Cool." I don't see it as my job as MC to pass judgement on the Hocus' player, just to be a fan of the Hocus and make the world feel real and so forth. But I'll come back and reread this after I have firsthand experience.
Title: Re: When the Hocus doesn't believe
Post by: Bret on September 29, 2010, 07:56:20 AM
I don't know, I definitely pass judgment on the player's actions. That's part of making Apocalypse World feel real, not outside of it.

"You're trying to manipulate... uhh, you don't really have any leverage in this situation. Try to bring some into play, and then you can roll manipulate."

I haven't had this happen, but I'd probably be like, "Speak the truth? Doesn't sound like it to me. I mean, you either gotta say something truthy, or convince me otherwise."

I'm not a bossy jerk MC, but it has to make sense to me.
Title: Re: When the Hocus doesn't believe
Post by: Matt Wilson on September 29, 2010, 09:34:47 AM
When I think of riled up mobs, I don't think about actual truth. I think about the relative truth that the mobs want to hear. "Yeah! Scapegoat! Rahh frenzy fuck kill!"
Title: Re: When the Hocus doesn't believe
Post by: Motipha on October 01, 2010, 11:41:10 AM
It cAn be a tricky line.  Our hocus has used frenzy a couple times since then to beautiful effect.  We got over our difference in opinion pretty well.  Sometimes she's just said things that were true to her, sometimes things that were true to her audience.

That said, if you look at the extended description of the move in the back of the book it doze say that what the truth is is up to the mc, page 228: MC, you're the judge whether the hocus is speaking truth to a mob.
Title: Re: When the Hocus doesn't believe
Post by: deleted213516 on November 02, 2010, 07:51:47 PM
Maybe the Hocus doesn't know it's the truth, but it is. He says this shit, it just comes to him, but fuck, that's all a load of bullshit. Right? Right.

But these shmucks, they eat it up! He can tell them whatever he wants, and they fuckin' do whatever he says. Grown-ass men give mim their partners, their stuff, their children. Fuckin' A.

But he's been having these dreams, right? Fuckin' weird dreams. Feels like somethin' is lookin' for him. Like he's being hunted. But it all goes away when he wake up. Nightmares can be a bitch, but they're just nightmares. This shit doesn't follow him into real life.

Maelstrom. Psh. What the fuck ever. Hey, did you hear that?