Barf Forth Apocalyptica

powered by the apocalypse => Dungeon World => Topic started by: metaman42 on September 18, 2012, 04:04:12 AM

Title: Odd races
Post by: metaman42 on September 18, 2012, 04:04:12 AM
So I'm trying to make a Final Fantasy hack for a halloween one-shot and I want to re-write the class sheets to use FF races instead of classic D&D ones. Having trouble with adding the Bangaa, who are red-orange lizardmen. In the Look section, specifically. They don't have hair. So how do I add in options for weird-looking races without listing too many appearance features?
Title: Re: Odd races
Post by: Guns_n_Droids on September 18, 2012, 05:58:58 AM
make a separate classes for them?
Title: Re: Odd races
Post by: (not that) adam on September 18, 2012, 07:41:07 AM
yeah well, at this point, you could entirely forget the Look section as it is. Maybe you could make it free form: write 3-4 rows where the player must write an appropriate adjective. Like:

head:
eyes:
body:
clothing:

very classic.
Title: Re: Odd races
Post by: mease19 on September 18, 2012, 10:19:33 AM
Write a look section for each race and print them on stickers.  Then players can just stick it over the listed class section.
Title: Re: Odd races
Post by: Scrape on September 18, 2012, 11:05:06 AM
Just replace "hair" with, I dunno, frills or horns or spikes or whatever lizard people have.
Title: Re: Odd races
Post by: metaman42 on September 18, 2012, 03:56:57 PM
What I ended up doing is making a Look section for each race. You'll just choose a class and then pick a race and define the look from there. Maybe I'll keep one Look line on the class sheet for clothing or accessories. (holy symbols and whatnot)
Title: Re: Odd races
Post by: skinnyghost on September 25, 2012, 10:46:21 PM
look is class-driven but not so inherent that it can't be stolen or bypassed.

"wild hair" can easily be "a colorful frill" or "scintillating scales" as you like.
Title: Re: Odd races
Post by: crimsyn on September 28, 2012, 01:04:16 AM
It seems to me like you could simply replace all the details in the look section with "Look:  Describe what your character looks like."  It doesn't have any mechanical effects, and having the players describe their characters and any special features (distinctive clothes, scars, tattoos, etc) fulfills the same objective.