Barf Forth Apocalyptica

the swamp provides => Apocalypse|State => Topic started by: john anderson on September 05, 2010, 05:35:40 AM

Title: [Apocalypse|State] - Character Generation
Post by: john anderson on September 05, 2010, 05:35:40 AM
I want to keep the A|State character generation style because it creates a character that is intrinsicly tied to the setting, rather than just appearing out of the ether. In A|State, characters have an origin, an upbringing and finally a profession.

Origin is based on the economic and social class to which you were born.

Upbringing tells of the type of adolescent and early adult life your character led.

Your profession is where your character is right now.

I've focused the origin far more so than in A|State, reducing the seperate delineated classes into three, prole, petty bourgeoisie and bourgeoisie. These will provide language skills and basic in-built modifications to the basic moves. Here's what I've got so far.

Origin

Prole

Dispossessed, redundant or drudge, you’re from the streets and have had a grim, hard life. Your parents, were homeless, unemployed or slaved in one of the factories for barely enough to feed and cloth themselves and their children. You had to grow up fast and learnt quickly that you could only rely on one person, yourself.

You get
Broken: You speak and understand the language of the streets, broken, a dialect of common. You can fully understand and converse with another person speaking broken. Those unable to understand the patter have no idea what you’re talking about.

Choose 1
Take what you can to survive: When you seize by force, roll+smarts
I know the streets: When you read a situation, roll+hard
One small cog in the machine: When you peer into the dark places, roll+hard

Petty bourgeoisie

Your parents escaped the worst deprivations of the streets, and managed to build a life in a, relatively, more comfortable part of The City. Educated and ambitious, they were the middle class small business owners, professionals, traders, craftspersons, owners of microcorps, or low ranking officials within one of the macrocorps. Life wasn’t as hard as for most, and life in the burbs was comfortable but by no means extravagant. 

Choose 1
Language of commerce: All complex negotiations and bargaining  between businessmen, entrepreneurs and macrocorps officials is undertaken in commerce, one of the three language groups in The City. You can fully understand and converse with another person who also understands the language of commerce. Anyone else has no idea what you’re talking about.
Cultured: You are able to speak and understand the language of Culture, one of the three main language groups in The City. Culture is the language of art and high-society. Those unable to understand culture have no idea what you’re talking about.

Choose 1
Work ethic: When you do something under fire, roll+smarts
Ambitious: When you seize by force, roll+smarts
Insecure: When you read a person, roll+hard

Bourgeoisie

Born with a level of security, wealth, luxury and privilege unimaginable for those born to the streets. These people make up a fraction of The City’s sprawling populace, yet are the political, social and economic elites. They live lives of comfort and decadence, shielded from the harsh realities of life for the teeming multitudes.

Choose 1
Language of commerce: All complex negotiations and bargaining  between businessmen, entrepreneurs and macrocorps officials is undertaken in commerce, one of the three language groups in The City. You can fully understand and converse with another person who also understands the language of commerce. Anyone else has no idea what you’re talking about.
Cultured: You are able to speak and understand the language of Culture, one of the three main language groups in The City. Culture is the language of art and high-society. Those unable to understand culture have no idea what you’re talking about.

Choose 1
Superiority complex: When you go aggro, roll+rep
Silver spoon: When you seduce or manipulate, roll+cool
Mover and shaker: When you read a situation, roll+rep

John