Barf Forth Apocalyptica

the swamp provides => Apocalypse|State => Topic started by: john anderson on September 03, 2010, 09:05:46 AM

Title: [Apocalypse|State] - The City
Post by: john anderson on September 03, 2010, 09:05:46 AM
So, CGS's A|State. What is it, and how can AW be made to bring it to life?

I think A|State was my gateway game into the world of the indy/small game publishers. It got me to the forge, where I was confused. It led me to Burning Wheel, which is my go-to game of choice. It was the stimulii that changed what and how I play rpgs. Problem was, I really wasn't a fan of the system for A|State. Loved, and I mean really loved, and still do love, the setting, but I just couldn't get past that system. I tried NWOD, then BW and then I read AW.

A|State is a post apocalyptic setting. You've got the calamity striking down civilisation in the dim, dark past. You've got all that remains from the Bombardment and the Shift stuck in one place. The City. A circular metropolis of unimaginable size and population, with a sickening level of inequality between the industrialised, hitech and uber-wealthy macrocorps hiding in their shiny, well-protected fortresses. You've got pseudo-Victorian, smog-laden and acid-rain pelted burghs full-to-bursting with the uneducated, unwashed and starving populace all toiling to survive against horrendous odds.

There's no escape from The City, it's outer boundary is a wall of something that disappears any poor bugger who steps into it. There's the Shifted, bizarre mutants and things that appear from nowhere, kill for seemingly for no reason whatsoever, or, more scarily, they may even help you. Lost Places make entire tenements or people, or vehicles just...disappear.

The City is decaying. There's no central authority to maintain or rebuild The City. Anarchy, deprivation and decay are underlying themes of this Hobbesian dystopia. It is AW in a city. An industrialised, anarchic city to be sure, but with just as much misery, depravity, loneliness, want, humanity and weirdness to make it a great fit for AW.

John
Title: Re: [Apocalypse|State] - The City
Post by: john anderson on September 04, 2010, 06:32:33 AM
One possible route for creating the setting (The City) is to marry the idea of the Hardholding with that of the burgh. The vast majority of people within The City are born, live, work and die within the same burgh. The costs and dangers involved with travelling to other burghs makes travel less than attractive for those unable to afford private means of travel of an armed escort.

Name your burgh:

Quote
Cold, skank, sullen, stacks, fell, lanes, cut, gate, sleeping, rookery, tor, rain, towers, bank, side, bright, lights, clear, water, junction, hills, lucent, mire, folly, break, parish, fog, long, spires, project, shore, warrens, pond, dog, hell, side, bath, dreaming, heights, long, calculus

You start at the bottom:
By default, your burgh is:

Choose 4
These are just placeholder ideas at the moment...

Choose 2
These are just placeholder ideas at the moment...

More as it comes to me...
John
Title: Re: [Apocalypse|State] - The City
Post by: john anderson on September 04, 2010, 06:34:59 AM
I think taking this route (collaborative setting of the burgh) is probably the way to go. It ties in nicely with ideas of hope in the darkness as it creates a setting that is far more personal and intimate than an entire city. It also, hopefully, creates a by-in for characters to try and improve the lot of their fellow burghers (?sp).
John