Barf Forth Apocalyptica

the swamp provides => The Regiment => Topic started by: Murgh Bpurn on August 22, 2012, 01:41:25 PM

Title: Alpha 2.0?
Post by: Murgh Bpurn on August 22, 2012, 01:41:25 PM
When can we expect it? :)
Title: Re: Alpha 2.0?
Post by: John Harper on August 22, 2012, 07:46:45 PM
This week!
Title: Re: Alpha 2.0?
Post by: Irminsul on August 22, 2012, 09:10:44 PM
:: happy dance! ::
Title: Re: Alpha 2.0?
Post by: MattJackson on August 22, 2012, 09:46:50 PM
Sweet! I was really hoping someone would run this at GenCon, it was sitting on the table and I saw many folks pick it up. Never saw it on the board though. :(
Title: Re: Alpha 2.0?
Post by: Murgh Bpurn on August 25, 2012, 06:36:28 PM
Great! :)
Title: Re: Alpha 2.0?
Post by: Anarchangel on August 26, 2012, 01:34:55 AM
I played it off-schedule at GenCon and it was great. I'm looking forward to taking a closer look at all the playbooks and move sheets.
Title: Re: Alpha 2.0?
Post by: John Harper on August 26, 2012, 04:46:51 AM
Bit of a delay, but I plan to get the PDF out on Sunday.
Title: Re: Alpha 2.0?
Post by: John Harper on August 26, 2012, 09:20:34 PM
The new alpha 2.0 playtest kit is up! You can grab it from my blog.

http://mightyatom.blogspot.com/2012/08/the-regiment-alpha-20-playtest.html
Title: Re: Alpha 2.0?
Post by: Guns_n_Droids on August 27, 2012, 07:53:57 PM
Awesome! Yay!

First of many questions: what's the Operator's deal? He's just the awesomeness machine able to do anything? What's his idea?
Title: Re: Alpha 2.0?
Post by: John Harper on August 28, 2012, 03:52:13 AM
An Operator is a modern day elite spec ops professional, trained in lots of stuff, like a SEAL or Delta operator. The whole team is made up of Operators, so there are lots of options for some diversity.
Title: Re: Alpha 2.0?
Post by: claes on August 28, 2012, 05:01:15 AM
I'm not sure if it's in the pdf somewhere but I can't find how you determine starting operational effectiveness (oe) for your squad. Any thoughts on that?
Title: Re: Alpha 2.0?
Post by: Drake on August 28, 2012, 11:40:04 AM
I'm not sure if it's in the pdf somewhere but I can't find how you determine starting operational effectiveness (oe) for your squad. Any thoughts on that?

John put this on the blog:

Coming soon, but not done yet:
- The new Unit creation sheet. You can use the old one for now, and use "profile" for "operational effectiveness" in 2.0.


Title: Re: Alpha 2.0?
Post by: John Harper on August 29, 2012, 04:58:06 PM
Yeah, that was an oversight on my part. For OP, consider it to be +0 for a standard unit, +1 for a special unit, and an additional +1 for a veteran unit (so a veteran special unit would have +2). When you have especially effective support, or a significant tactical advantage, take +1 OP for the engagement roll (this is rare).
Title: Re: Alpha 2.0?
Post by: hobbesque on September 04, 2012, 05:19:50 PM
Excited to see this! Now I just need to figure out what sort of thing to run with it. Anyone have one-shots, or Dungeon World-esque "Battle Starters"?
Title: Re: Alpha 2.0?
Post by: John Harper on September 04, 2012, 05:48:51 PM
Jason Morningstar's scenario is cool.

KOMMERSCHEIDT (http://www.bullypulpitgames.com/projects/games/regiment/regiment_kommerscheidt.pdf)