Barf Forth Apocalyptica

powered by the apocalypse => Dungeon World => Topic started by: J. Walton on February 06, 2012, 11:34:08 AM

Title: Planarch Codex: A Mini-Supplement
Post by: J. Walton on February 06, 2012, 11:34:08 AM
Here's a new project Hans and I are working on, coming out of an SG thread:

(http://corvidsun.files.wordpress.com/2012/01/planarchcodex.jpg)

A sample of a half-dozen pages of the alpha draft is available here (http://corvidsun.files.wordpress.com/2012/02/planarchcodex_020612.pdf), if you want to check it out.  Hans and I are still banging out specific options for planes, planar travel, classes, and some alternative basic moves, but what's here is almost playable as is.  It'll be more playable once I finish the "planar Hx" guidelines.

As the first page explains, each section contains options rules that can be used all together or piecemeal. You can easily use the planar travel rules without the city of Dis, or Dis without the Sultana, or the Sultana without the road wardens, or any other combination you like.  There's some links between specific options, like how the new heritage moves show up in a few places so far, but those are easy to remove or hack if you don't want to use them.
Title: Re: Planarch Codex: A Mini-Supplement
Post by: noofy on February 06, 2012, 04:24:24 PM
Awesome Jon! I love the Graphic Layout and design too. Thanks ever so much for doing this :)
Title: Re: Planarch Codex: A Mini-Supplement
Post by: John Harper on February 08, 2012, 03:38:58 AM
This is quickly becoming my favorite thing.
Title: Re: Planarch Codex: A Mini-Supplement
Post by: UserClone on February 29, 2012, 09:15:54 PM
Dude. No, DUDE. I WANT, PLEASE.