Barf Forth Apocalyptica
barf forth apocalyptica => Apocalypse World => Topic started by: evilseanbot on November 12, 2011, 04:27:24 AM
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I made a flowchart for violence in AW.
https://docs.google.com/drawings/d/1ETp72rzwzNhfGEb-yKj2buZlrZ3zfQqUnHStoNCDRBQ/edit (https://docs.google.com/drawings/d/1ETp72rzwzNhfGEb-yKj2buZlrZ3zfQqUnHStoNCDRBQ/edit)
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Yup, looks good.
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Oh that's great!
I may have to go "Trade Harm for Harm" more now when PCs just start gun fights... never actually thought to go that route.
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Yeah, the chart feels right and would have been pretty useful when I started MCing. Definitely belongs to the play aids index.
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*loves*
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Technically, it's a necessarily complicated flowchart for violence in AW...
A good thing whatever way you put it, though.
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Printing it right meow! :P
Sean check your emails too.
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That's awesome, but a whole lot of double negatives. If phrased all as positives it would be clearer.
But yeah, really cool.
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I love this :)
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This has radically changed my understanding of Go Aggro and Seize by Force.
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this is awesome. its just what i was imagining, but spelled out nicely. Great Job!
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sean you are my favorite
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I was a bit nervous when I followed it, especially when I got to the battle moves question. But then, right at the last moment, when it said "do we ever break out complex combat moves", I was so relieved, because it still applied to my playing! :D
Will see if this helps friends who still think this is a murky area...
Thanks a bunch!
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Thanks a lot everyone!
I'm looking at it now and feeling likes its kinda incomplete. I think there should be a consideration for whether you're attacking another PC, which warrants more pro-activeness in terms of avoiding being shot / getting into a fight in the first place - maybe they're jumping behind cover! Maybe they're screwing with your mind to stop you from shooting them! - I think of it in terms of the possibility of the player theoretically being shot at having initiative, but its not something I've had that much experience with.
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My two cents, it's great as is. Input from the other PCs may take you out of the chart, but that input's so variable and situation-dependent that it boils down to an asterisk on every entry with a footnote that says "* Unless another PC derails this".
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Late to the party, but I love this. I think one thing it really helps remind people (read: me) about Go Aggro is that the person you're about to do violence against usually can't or won't reciprocate the violence and that if go aggro gets a 10+ then "giving" or "sucking it up" can both mean getting shot.
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Hi
My friend here was working on a translation, and asked about the meaning of "blur" in "is this not happening in a blur"
I don't remember such term in AW, though
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I think it means that if the trading of bullets is methodical and non-chaotic it shouldn't be Sieze by Force. Imagine two forces both entrenched and neither attempt to storm the other. Both forces are equal sized gangs with 3-harm and 2 armor thanks to their armor and sand bags.
MC: So do you roll out any battle plan?
PC: Nah, I'll just let the days go by.
MC: Are you present, like, taking part in taking potshots and keeping watch?
PC: Yeah of course.
MC: Alright. A few days go by. The most exciting thing that happens is your Baka managed to shoot some assholes hand off when he was giving you the finger. Day 2 a stray bullet passes through your helmet when you're keeping watch, that's 1-harm and roll to see if it bit off more than part of your ear. A few other people get similar boboos, Jake-Jake gets her nose blown off so now she looks even more like a grinning skull.