Barf Forth Apocalyptica

barf forth apocalyptica => Apocalypse World => Topic started by: evilseanbot on November 12, 2011, 04:27:24 AM

Title: Needlessly complicated flowchart for violence in AW
Post by: evilseanbot on November 12, 2011, 04:27:24 AM
I made a flowchart for violence in AW.

https://docs.google.com/drawings/d/1ETp72rzwzNhfGEb-yKj2buZlrZ3zfQqUnHStoNCDRBQ/edit (https://docs.google.com/drawings/d/1ETp72rzwzNhfGEb-yKj2buZlrZ3zfQqUnHStoNCDRBQ/edit)

Title: Re: Needlessly complicated flowchart for violence in AW
Post by: Johnstone on November 12, 2011, 07:08:53 AM
Yup, looks good.
Title: Re: Needlessly complicated flowchart for violence in AW
Post by: Chroma on November 12, 2011, 09:56:09 AM
Oh that's great!

I may have to go "Trade Harm for Harm" more now when PCs just start gun fights... never actually thought to go that route.
Title: Re: Needlessly complicated flowchart for violence in AW
Post by: gregpogor on November 12, 2011, 10:01:31 AM
Yeah, the chart feels right and would have been pretty useful when I started MCing. Definitely belongs to the play aids index.
Title: Re: Needlessly complicated flowchart for violence in AW
Post by: Adje on November 12, 2011, 12:53:43 PM
*loves*
Title: Re: Needlessly complicated flowchart for violence in AW
Post by: DWeird on November 12, 2011, 05:03:21 PM
Technically, it's a necessarily complicated flowchart for violence in AW...

A good thing whatever way you put it, though.
Title: Re: Needlessly complicated flowchart for violence in AW
Post by: BIG_BEAR on November 12, 2011, 05:52:07 PM
Printing it right meow! :P


Sean check your emails too.
Title: Re: Needlessly complicated flowchart for violence in AW
Post by: octoscott on November 13, 2011, 12:12:20 AM
That's awesome, but a whole lot of double negatives. If phrased all as positives it would be clearer.

But yeah, really cool.
Title: Re: Needlessly complicated flowchart for violence in AW
Post by: Margolotte on November 15, 2011, 02:49:17 PM
I love this :)
Title: Re: Needlessly complicated flowchart for violence in AW
Post by: Ariel on November 15, 2011, 03:03:52 PM
This has radically changed my understanding of Go Aggro and Seize by Force.
Title: Re: Needlessly complicated flowchart for violence in AW
Post by: niles kane on November 23, 2011, 01:27:02 PM
this is awesome. its just what i was imagining, but spelled out nicely. Great Job!
Title: Re: Needlessly complicated flowchart for violence in AW
Post by: Shreyas on November 23, 2011, 01:44:56 PM
sean you are my favorite
Title: Re: Needlessly complicated flowchart for violence in AW
Post by: Simon JB on November 28, 2011, 06:00:42 PM
I was a bit nervous when I followed it, especially when I got to the battle moves question. But then, right at the last moment, when it said "do we ever break out complex combat moves", I was so relieved, because it still applied to my playing! :D

Will see if this helps friends who still think this is a murky area...

Thanks a bunch!
Title: Re: Needlessly complicated flowchart for violence in AW
Post by: evilseanbot on November 30, 2011, 09:45:48 PM
Thanks a lot everyone!

I'm looking at it now and feeling likes its kinda incomplete. I think there should be a consideration for whether you're attacking another PC, which warrants more pro-activeness in terms of avoiding being shot / getting into a fight in the first place - maybe they're jumping behind cover! Maybe they're screwing with your mind to stop you from shooting them! - I think of it in terms of the possibility of the player theoretically being shot at having initiative, but its not something I've had that much experience with.
Title: Re: Needlessly complicated flowchart for violence in AW
Post by: Joe Beason on December 02, 2011, 10:31:30 AM
My two cents, it's great as is.  Input from the other PCs may take you out of the chart, but that input's so variable and situation-dependent that it boils down to an asterisk on every entry with a footnote that says "* Unless another PC derails this". 
Title: Re: Needlessly complicated flowchart for violence in AW
Post by: Sean Nittner on November 08, 2012, 05:28:01 PM
Late to the party, but I love this. I think one thing it really helps remind people (read: me) about Go Aggro is that the person you're about to do violence against usually can't or won't reciprocate the violence and that if go aggro gets a 10+ then "giving" or "sucking it up" can both mean getting shot.
Title: Re: Needlessly complicated flowchart for violence in AW
Post by: Guns_n_Droids on March 05, 2013, 10:44:27 AM
Hi
My friend here was working on a translation, and asked about the meaning of "blur" in "is this not happening in a blur"
I don't remember such term in AW, though
Title: Re: Needlessly complicated flowchart for violence in AW
Post by: Krippler on March 05, 2013, 01:38:18 PM
I think it means that if the trading of bullets is methodical and non-chaotic it shouldn't be Sieze by Force. Imagine two forces both entrenched and neither attempt to storm the other. Both forces are equal sized gangs with 3-harm and 2 armor thanks to their armor and sand bags.

MC: So do you roll out any battle plan?
PC: Nah, I'll just let the days go by.
MC: Are you present, like, taking part in taking potshots and keeping watch?
PC: Yeah of course.
MC: Alright. A few days go by. The most exciting thing that happens is your Baka managed to shoot some assholes hand off when he was giving you the finger. Day 2 a stray bullet passes through your helmet when you're keeping watch, that's 1-harm and roll to see if it bit off more than part of your ear. A few other people get similar boboos, Jake-Jake gets her nose blown off so now she looks even more like a grinning skull.