Barf Forth Apocalyptica

barf forth apocalyptica => Apocalypse World => Topic started by: Zelbinian on October 12, 2011, 06:55:44 PM

Title: Con Scenario: The Bowl
Post by: Zelbinian on October 12, 2011, 06:55:44 PM
I'm running a scenario at Burning Apocalypse Con and I've come up with something that's a little risky but I think could work well. I'm posting it here for two reasons:


Without further adieu:

The Scenario:
The world's been through some shit. For generations the day and night have slowly been getting longer and longer to the point where the word "day" is a quaint, antiquated bygone from simpler times. Though in this part of the world there is what once was a large, sprawling metropolis, but there's about a circle of about 2-3 miles in diameter that's caved in underneath it. We call it The Bowl.

People in The Bowl live pretty well. They got water, shelter, and they can grow food thanks to the pseudo environments made by the jigsaw of tangled buildings. Outside the bowl life is hard; none of those things can be found very reliably; playa-like salt flats spreading out 10s of miles from The Bowl have small smatterings of shelter and the like, but not much. Most of the folks on The Flats have resorted to forming pseudo-cultist gangs that roam around plundering for survival (and recreation, if they're honest).

And guess what? The nomadic Flatlanders just found The Bowl. And they want it for themselves. Life's about to get a whole lot more interesting for everyone.

This scenario supports 2 teams of 3-4 players. Players may choose to be on either side.

Playbooks:

Flatlanders:

Bowlers:

Though a playbook may appear on both lists, only one may be in the game at a time.
Title: Re: Con Scenario: The Bowl
Post by: evilseanbot on October 12, 2011, 07:58:37 PM
Sounds neat! I assume you're following the Burning Wheel style of con scenarios?

Do you want to have very much more scenario definition besides that?

I'd think the Touchstone makes sense as being available to the Flatlanders, if not flatlander exclusive - Who doesn't love wandering desert messiahs?

You should throw in a Skinner as a flatlander! They've come to seduce you out of your things! (A skinner bowler might make more sense to you, but I think they wouldn't have enough to do.)

Are you letting people create characters as normal? It would seem to make sense if players only did history with their own team (Maybe even getting Hx-3 with everyone on the other team. Its a sign that they DON'T UNDERSTAND YOUR WAYS. and will put a tiny stopgap on the waves of interference rolls seasoned players will most likely be putting forth.) If I was that Hardholder, I'd get my ass a suped up large gang. How do you figure a Chopper would deal with that? It seems to me like a scenario where you'd want to implement slightly buffer custom stealth moves - it seems like a good strategy, and players are going to want to get the upper hand on each other in it with some bias making judgement calls difficult.
Title: Re: Con Scenario: The Bowl
Post by: Zelbinian on October 12, 2011, 08:47:34 PM
Love the auto Hx-3 for the other side. I had thought the Skinner was useless for this scenario, but I hadn't thought of the sly, sultry manipulation angle. That's pretty awesome. That's going in, probably as a custom move. I was thinking of some stealth moves for the Flatlanders, right on.

And yeah, I guess you could say Burning Wheel style. More like, I want to plant a seed and see where the players run with it. As far as the  Touchstone, I want the "hopeful" religious nut in the city - the Hocus seems more like the cult leader to me.

I do intend to do character creation as normal, complete with questions - I'm gonna come up with a decent list to make sure I get answers to things I want to know before the scenario.
Title: Re: Con Scenario: The Bowl
Post by: Ariel on October 12, 2011, 08:48:23 PM
It's not really possible to run AW with eight players at a Con. Three or four is perfect. Five is a harder but okay. Apparently, Vincent has done it with six, a challenge that I and John Harper balk at.

Eight seems like would need an extra co-MC so that you could run scenes in parallel so that everyone has enough screen-time.
Title: Re: Con Scenario: The Bowl
Post by: Zelbinian on October 12, 2011, 09:04:27 PM
2nd reply and already someone ignored what I wrote. That's gotta be a new record. :p

Ever seen the Burning Wheel con scenario The Gift (http://www.burningwheel.org/wiki/index.php?title=Downloads#The_Gift)? In Burning Wheel, you can't do 8 players all acting individually, either. That's madness. But, if they're in two teams with diametrically opposed interests - like I'm setting up here - each team kind of acts as the MC for the other. The real MC just prods and calls for rolls and answers questions. Hey, it might go down in flames, but I think it'd be a hoot to try.
Title: Re: Con Scenario: The Bowl
Post by: Zelbinian on October 12, 2011, 09:10:54 PM
Hmm, I'm thinking this also needs a "twist" - like maybe a custom move that let's the Hocus peel off supporters from the Hardholder. Something like that.

Here's an idea:

When you make contact with a member of the cult, roll+Cool. On a 10+ you didn't know they stacked shit that high - they don't do anything for you. On a 7-9, mark a notch on a Cult countdown clock (if it hits 12, you're now on their side). On a miss, mark a notch on the clock and it's as if the cult member got a 10+ to manipulate you.
Title: Re: Con Scenario: The Bowl
Post by: Ariel on October 12, 2011, 10:16:28 PM
I don't see where you wrote that and I've never seen the Gift scenario.

I'm not sure why you're being snarky; nowhere in the previous posts does it talk about either The Gift Burning Wheel scenario or having the players be MCs for one another, or something. You never define what you mean by PvP or teams.

Based on my experience with AW, I have no idea if it'll work or not.
Title: Re: Con Scenario: The Bowl
Post by: evilseanbot on October 12, 2011, 11:57:20 PM
As far as I've heard, players are pretty resistant to being in a Hocus's cult, even we're-not-in-a-competitive-con players, even in comparison to running off and joining NPC cults.

About the Skinner: I would similarly give them ability to allow someone to switch sides (Which I see more likely going down. I think players would prefer their characters to be inspired by a Skinner than join a wacknut's cult.). I would also give them a Move that would put up barriers to players just icing the Skinner up front because they know they're on the other side.

Maybe:

"How could this be bad?" Being hostile to your before you've harmed anyone is Acting Under Fire.

What do you think 'being on a side' means? It seems like it would have meaning for character creation. I would discourage explicit win conditions. You might possibly want to make a move like:

When you go to the other side, you get a minimum of Hx-1 with the players of that side.

Could the Touchstone allow flatlanders to go over to the bowler side? By agreeing to not be greedy jerks and be assimilated into the community?
Title: Re: Con Scenario: The Bowl
Post by: Ariel on October 13, 2011, 12:43:53 AM
Yeah, I my AW con experience, it's a PvP free for all by default.

We were all in the Hocus' cult and the tension all came from our different relations with the faith, the faithful and the Hocus.
Title: Re: Con Scenario: The Bowl
Post by: Zelbinian on October 13, 2011, 01:13:45 AM
Yeah, this one is PvP, but teams. :) Oh, and I was going for playful over snarky before. My bad.

I'll dream up some custom moves and post 'em here.
Title: Re: Con Scenario: The Bowl
Post by: Zelbinian on October 13, 2011, 12:03:33 PM
Here's some moves I came up with:

When you enter or leave The Bowl, roll+sharp. On a 7-9, choose 1. On a 10+ either choose 3 or choose 1 and mark experience.
- You make it across unharmed
- You make it across with all your supplies
- You make it across unseen
- The passage doesn't cave in or collapse

When the game starts, mark Hx-3 with the players on the other side.

If you betray your side, subtract 3 from your Hx with those players. If your Hx rolls over, do all the normal stuff.

Stolen from the back of the book:

When you infiltrate a place with stealth, roll+cool. On a 7-9, choose 1. On a 10+, both.
- You get in.
- You go unnoticed.

If you help someone on the other side or hinder someone on your own, choose 1:
- Mark experience.
- It doesn't come back to bite you.

If you use a weapon with loud and area in the bowl, roll+sharp. On a miss, you're acting under fire from parts of buildings coming down around you.

Hocus and Touchstone: When you recruit a new follower, every player on your side takes +1 forward.

Hocus and Touchstone: When you loose a follower to the other side, roll+weird. On a 10+ that's all that happens. On a 7-9, choose one. On a miss, the MC will choose one for you:
- You're in psychic pain, take -1 forward.
- The psychic pain manifests as physical pain, take 1 harm.
- You lost a key member and 2 other NPC members follow.
- There's doubt in your vision. An NPC will challenge your leadership.
Title: Re: Con Scenario: The Bowl
Post by: Gwion on October 13, 2011, 12:15:15 PM
Maybe it important that the cults/belief of the hocus & the touchstone will be attractive to the other side.

About PC not wanting to join the hocus cult: we had this issue in our last setup the hocus made a wacknut cult and nobody wanted to join. After the game we noted that it could have been a good idea if the hocus had tried to create a cult attractive to the other players by asking them question to get their buy-in.

Title: Re: Con Scenario: The Bowl
Post by: Zelbinian on October 13, 2011, 03:54:27 PM
Good points about the cult stuff. I added some moves so the cult leaders get affected by adding or losing members (and therefore affects the battle).
Title: Re: Con Scenario: The Bowl
Post by: Gwion on October 13, 2011, 04:11:40 PM
What kind of questions are you going to ask? Are you going to probe to find out if individual characters have some personal issues/stuff at stakes? Or are you going to try to keep things more on a group scale? Like asking questions to find out more precise objective for each side? Or do you want to keep their goal broad?
Title: Re: Con Scenario: The Bowl
Post by: evilseanbot on October 13, 2011, 04:34:27 PM
Are you starting the scenario with the Flatlanders inside the bowl? Would everyone have to make that roll?

Because if not, the entering/leaving move seems like it would be really troublesome for 4 probably-not-very-Sharp people. It'd be pretty difficult for them to get across there without causing a collapse/being seen, which would make it difficult for others to get in or invite a head-on attack from the Hardholders gang.

You could amend the move to say that "When you enter or leave the Bowl, one person in your traveling group rolls +sharp"

What would the Maestro D' be doing about this? The first thing that would come to mind would be to try to get the Flatlanders into his party and then poison them/intimidate them with the Maestro's knifyness. Do you figure the Flatlanders would be resistant to being at a Maestro's party if they were aware what a Maestro is good at?

Do you think a workable attitude for the Maestro for this scenario is "I don't care about this conflict, I care about keeping the party going and weirdos from out of town are great party material."

Would would the Operator be doing about this?
Title: Re: Con Scenario: The Bowl
Post by: Zelbinian on October 13, 2011, 06:29:06 PM
Quote
You could amend the move to say that "When you enter or leave the Bowl, one person in your traveling group rolls +sharp"

Yeah, that was implicit in my thinking. Being a Burner first and foremost I automatically think "Ok, you're all doing the same thing? One person roll, everyone else help (or hinder)."

I'm working on some questions to ask during character creation to sort of act as mad-libbed versions of MC love letters which will let the players fill in your questions. :) When I get them to a state I'm relatively happy with I'll post 'em.
Title: Re: Con Scenario: The Bowl
Post by: Daniel Wood on October 13, 2011, 11:41:13 PM

Part of what makes a scenario like The Gift work is that it starts with a very focused, very specific situation, which still manages to leave open a number of different paths for the PCs.

This scenario sounds simultaneously more wide-open and more straightforward -- there's no specific scene/mini-situation to get the PCs all together, but at the same time the assumption seems to be that everyone will be 100% adversarial. The Gift starts from a position of politeness/detente, with the possibility of escalating to out and out violence, whereas it sounds so far like you expect the two groups to be mostly trying to kill each other from the start?

I think it would benefit a lot from a more tightly-woven setup situation -- like say a delegation from one group to the other in an attempt to negotiate, or the aftermath of a specific (and perhaps very one-sided) battle, or something similar that will sharpen everyone's attention on some specific problems. The 'when you enter the Bowl' move sounds like something appropriate for a campaign -- it has that typical AW sandbox-y feel -- rather than a move that is really going to focus a con one-shot in a particular direction.

Trying to account for all possible vectors of conflict between all possible involved playbooks is, I think, going to be a somewhat fruitless exercise -- you need to bring some focus in from the start.

Similarly, I would absolutely allow -- in fact, I would probably strongly suggest or even force -- PCs to choose members of the 'other team' when they are doing Hx. Applying a blanket baseline penalty for Hx is fine, but those numbers should be overwritten and modified by everyone's Hx setup as normal. Starting with inter-team relationships in place will help fill in the immediate-history of the conflict and also of course make the actual play that much more zippy.
Title: Re: Con Scenario: The Bowl
Post by: Zelbinian on October 14, 2011, 12:20:41 AM
That's pretty excellent advice, and I agree: some element to focus attention that begs to be resolved in some fashion is needed. However, I'm hesitant to prescribe one. AW doesn't have BITs for me to push around like BW does, which makes it a little harder for me to figure out how to throw situations at the players that they'll like. I've found that asking provocative questions during character introductions is a pretty decent substitute for BITs.

So I've been busy writing questions for the players and I think I need to focus these questions in such a way that it creates that tension, that "oh, fuck" situation that can't be overlooked. I'll throw them up here when I'm done with them and we'll see if I can manage to herd these cats in a specific, yet player-chosen direction. (And if I can't, fuck it, the Chopper's sister is being held hostage in the holding.)
Title: Re: Con Scenario: The Bowl
Post by: Zelbinian on October 16, 2011, 02:24:23 AM
Ok, I've gotten the questions for 4 of the playbooks, and I think these will work nicely. I'm trying to design it so that the Chopper and the Hardholder want to rip each other's faces off while the Hocus and the Touchstone are coming to an understanding (and yet have the details of that be the players's idea). Feedback welcome!

Chopper questions:

Hocus questions:

Hardholder questions:

Touchstone questions:
Title: Re: Con Scenario: The Bowl
Post by: evilseanbot on October 17, 2011, 07:29:42 PM
Here's how I see the difference in Burning Wheel and Apocalypse World's goals for PCs:

In Burning Wheel, PCs are assumed to be following stated goals, important NPCs are assumed to be following stated goals, to create antagonism you make characters that will obstruct those goals.

In Apocalypse World, PCs are assumed to be looking after their basic interests, important NPCs are assumed to be fucking shit up for PCs, to create antagonism you add important NPCs (Threats)

In BW, if you want to create PvP antagonism, you create characters with conflicting Beliefs, and PCs effortlessly glide into the NPC antagonism role.

in AW, its not that easy, because assumptions about PCs and assumptions about important NPCs are considerably different.

Here's a couple of ways you could do it:

A) Treat the PCs as PCs, but have them deal with a severe conflicting lack. Most basic iteration: The people in the Bowl have enough food for themselves and maybe a 2-5 other people right now, the Chopper and the Hocus are hungry. Make it your duty to play this situation as a Front if people aren't in conflict quickly enough.

B) Treat the PCs as PC/NPC hybrids. Give them Threat Clocks that list ways that they are and will be Fucking The Other Sides Shit Up, and imply that filling up your threat clock is something to be proud of.
Title: Re: Con Scenario: The Bowl
Post by: Zelbinian on October 18, 2011, 01:41:52 PM
Scenario (A) is already there, really. The fact that there are no status quos in Apocalypse World guarantees that even though the Bowlers are the haves, it's only just barely.

I should say that a Front might be a good idea, but I have no idea how to write one, especially without a first session to work from. I mean, I've read the chapter and all, but I've never been in an AW game that wasn't a one-shot, so I have no experience doing it. Although, given that we're right around Halloween, I've considered having a zombie hoard come in half way through to hammer home the "no status quos" thing. "Oh, you've been fighting over the little bowl? That doesn't matter now, because the 2nd wave of the apocalypse is coming."

Also... not to sound unappreciative, but you don't have to tell me that this isn't Burning Wheel. I'm well aware of the differences (and the similarities) between the two games. Hell, that's why I'm leaning on you guys for help because I know I can't just write some Beliefs for the PC's and be done with it! What I need is some way to focus the PC's on a particular situation, but still make it feel like they had some hand in creating it. I'm trying to use these directed, semi-open ended questions to direct them. That's what's on the table; that's what I need help with. Kicking over the table doesn't really help me, ya know? I'm not aiming for perfection here, just fun. So how about critiquing these questions for me a la an MC Love Letter?
Title: Re: Con Scenario: The Bowl
Post by: evilseanbot on October 18, 2011, 07:16:21 PM
You seem to be describing an argument that isn't happening. I think the scenario as a whole sounds cool. I think the questions are neat. I don't believe the table has been kicked at all.
Title: Re: Con Scenario: The Bowl
Post by: Zelbinian on October 18, 2011, 11:01:01 PM
Well never mind, then. :)
Title: Re: Con Scenario: The Bowl
Post by: octoscott on October 19, 2011, 02:37:06 PM
A couple things I've learned form running at cons:

It's a good thing to have an un-ignorable urgent thing which needs the players attention. This isn't necessarily the "plot" of the scenario, but it's needed to get things moving and avoid the black "what do we do" stares at game start. Maybe in your case this is the other group of players, but I'd probably have something important immediately at stake.

Probably shouldn't allow both sides to take the same playbooks. Making them available is ok if they can agree which one gets it, but don't let both sides have an Angel, for instance.

Suggest avoiding an entirely PvP game though, after all they're all just trying to survive against scarcity and what's out there, right? Maybe a common goal or greater evil?
Title: Re: Con Scenario: The Bowl
Post by: Zelbinian on October 19, 2011, 03:22:19 PM
Yeah, there'll be both antagonism and coalescing on both sides of the fence. The Touchstone/Hocus are technically on "opposite" sides, but I'm setting them up to be friends. As a result, they'll probably be a little at odds with the people on their same side, but not completely. It should add a nice little tug of war element.

Also, midway through there'll be a zombie horde coming upon them. I'm thinking about having the countdown clock for that being based on how often they refuse to work together...

Oh, and yeah, certain playbooks are available to both sides, but only one of each playbook will be in play.
Title: Re: Con Scenario: The Bowl
Post by: Daniel Wood on October 19, 2011, 06:56:20 PM

I haven't had time to look at them in-depth but my feeling reading the questions was that they are a little too push-y in terms of suggesting very specific relationships between very specific people.

I think one or the other of those is good -- i.e. it's fine to specify that the Hocus is in love with <some PC>, or that the Touchstone feels <a strong emotion> for the Hardholder, but specifying (or strongly hinting towards) both the person and the relationship seems like it's probably overkill. Like I think I would get kind of annoyed by the Touchstone question about the 'long, polite conversation' -- my immediate impulse would be to answer 'we were politely discussing how I am going to murder all of his/her followers', just because the question's phrasing seems to disingenuous.

If you want to preset the relationship map, I think you need to out and out do it, not sort of hedge and pretend you're letting players decide while employing lots of rhetoric to get things aligned the way you feel they should be. Now maybe that is what you intend to do, and it's just a tone thing, I dunno; I know everybody seems to love these 95%-rhetorical MC gotcha-style questions, but I am personally not a fan, so that may be colouring my response.

I would also think about baking a lot of these questions into customized Hx setup -- since that's pretty much the phase of the game where you're going to want to be asking a lot of these questions anyways, so maybe adding them in (or modifying existing Hx choices to be more immediate/specific) could be a good way to do that.

Also to be clear, I do like the questions in general, I just think that for a con scenario with legs, you'd be better off setting it up so that sometimes the Touchstone and Hocus like each other but sometimes they hate each other; pre-established relationships with player-set targets (as in Hx setup) are going to create  a lot more variety from playthrough to playthrough.
Title: Re: Con Scenario: The Bowl
Post by: Zelbinian on October 19, 2011, 07:11:33 PM
Some very good points. The tricky balancing act here is between:
These goals seem to compete rather strongly - more strongly than I would've anticipated at first.

I'm running a play test of the scenario as it's evolved to this point this weekend. I'll report back afterward and see what comes of it.