Barf Forth Apocalyptica

barf forth apocalyptica => Apocalypse World => Topic started by: Gerald C on July 21, 2011, 12:23:37 AM

Title: Playbook: The Scratch
Post by: Gerald C on July 21, 2011, 12:23:37 AM
As in, to scratch an itch, and, slang for money.

My first attempt at a custom playbook. After playing an Operator, I found myself wanting to see how it might work from the other side of the fence, from the employee to the employer. This is still very much a work in progress. Mainly I would like to change the default move to something that gains barter, but isn't the Operator move verbatim. I also need to add in what the gigs you can run are, and their benefits/pitfalls. Barter, at the end, was purposely left blank for now for this reason. I'm also terrible at making up names, so feel free to make suggestions to populate the list if this character speaks to you at all. Finally, I don't have access to the Maestro D', but from reading its description I feel like I might be overlapping on that too. So, consider this an Alpha.

The Scratch

That thing that you need to get by in this fuck-hole of a life? They got that. That thing that you want to take care of that itch? They got that too. But it's more than that. In this age of scraping and crawling, this time of piss and puke and blood as a way of life, they rise above. Through extortion, provision, and subversion, they have what you crave, and they fucking know it.

Creating a Scratch

To create a Scratch, choose name, look, stats, moves, gear, and Hx.


Look

Man, woman, concealed, or transgressing.

Luxe wear, high formal wear, business wear, casual wear, vintage wear, or signature wear.

Hard eyes, cold eyes, calculating eyes, guarded eyes, or sharp eyes.

Severe face, scarred face, beautiful face, plain face, honest face, determined face, or guarded face.

Slim body, soft body, crippled body, fat body, fit body, or old body.


Stats

Cool+1, Hard-1, Hot+1, Sharp+2, Weird=0
Cool+1, Hard-1, Hot=0, Sharp+2, Weird+1
Cool=0, Hard-1, Hot+2, Sharp+2, Weird-1
Cool+1, Hard=0, Hot-1, Sharp+2, Weird=0


Basic Moves

You get all the basic moves.
 

Scratch Moves

You get this 1:

Push, Extort, Traffic, and Swindle

Whenever there's a stretch of downtime in play, or between sessions, check in on the gigs you run. Roll+sharp. 10+, you profit from all of them. 7-9, catastrophe from 1, profit from the rest. 6-, all catastrophe.

And choose 2 more:

Spectre of Retaliation

Whenever someone threatens you (specifically and exclusively) with physical violence, roll+sharp. PCs: 10+, they mark experience if they back down, and they're acting under fire if they don't. 7-9, choose one of the above. 6-, you take -1 forward and they get Hx+1 with you. NPCs: 10+, they immediately think better of it. 7-9, they hesitate. 6-, they're so, so sick of your shit, you weasely fuck.


Stare You in the Face with the Diamonds in My Mouth

Whenever you try to convince someone to do some serious shit for you, roll+barter risked. PCs: 10+, they mark experience if they agree, and act under fire if not. 7-9, as above, and you also agree to pay them 1-barter. 6-, turns out you actually owe them money. Ain't that some shit. NPCs: 10+, they do it for free just to get in good with you. 7-9, they agree, but only if you pay them half what you risked (round up). 6-, they refuse and attempt to extort you for the full amount you risked.


In the Club

Whenever you entertain guests, spend 1-barter to:


I WANT HIS HEAD!

To have an NPC assassinated, roll+barter spent. 10+, you can have the target dead or alive. 7-9, dead like dinner, but I wouldn't want to eat anything that messy. 6-, they killed your man, and now they're coming for you.


Gear

You get:


Hx

Everyone introduces their character by name, look, and outlook.

List the other character's names.

Go around again for Hx. On your turn:

On the others' turns, choose one player and tell them that they will never work in this town again and to write Hx-3.


Scratch Special

When you and another character have sex, you choose Hx+1 or Hx-1 with them, and they get Hx-1 with you.


Scratch Improvement

Whenever you roll a highlighted stat, and whenever you reset your Hx with someone, mark an experience circle. When you mark the 5th, improve and erase.

Each time you choose to improve, choose one of the following.

Check it off, you can't choose it again.
__ get +1 cool (max +2)
__ get +1 hot (max +2)
__ get +1 weird (max +2)
__ get a new Scratch move
__ get a new Scratch move
__ get another gig to run
__ get a holding (detail) and wealth
__ get a gang (detail) and pack alpha
__ get a move from another playbook
__ get a move from another playbook

Barter
Title: Re: Playbook: The Scratch
Post by: Tim Ralphs on July 21, 2011, 05:17:59 AM
Gerald, when I get to a machine with my RP notes on it, I'll e-mail you the Maestro'D. This is solid, solid, but it does overlap with the Maestro and I worry you'll be wasting your efforts if you don't build a playbook with its own identity.

Oh, and from the improvements list, are you sure you want Pack Alpha and not Leadership? Brutal.
Title: Re: Playbook: The Scratch
Post by: Gerald C on July 21, 2011, 11:55:38 AM
Thanks Tim, I appreciate the feedback, and would love a chance to read through the Maestro D'. I chose pack alpha because I wanted to make it seem more disorganized, but I think if I continue working on this playbook the character will eventually have it's own distinct type of crew/gang. Think, sycophants and hangers-on.