Barf Forth Apocalyptica
powered by the apocalypse => Dungeon World => Topic started by: Ludanto on May 31, 2011, 11:55:34 PM
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Should we be pointing these out?
Group damage example says:
"The gang deals its damage to the fighter, rolling 5 and adding their level for each step of difference (+2 total) for a total of 7 damage.
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Absolutely - spot 'em and call 'em out.
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On a 10+, you get class+Con+2 HP, add
that to your current and total HP. On a 7-9, you get class+1+Con
HP instead.
Minor quibble with the reversed order, but I thought I'd point it out.
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Couple of things that popped up last night:
Some of the equipment weights seem a bit wonky: A fine bow or ragged bow weigh twice as much as a spear, staff or suit of chain mail.
A raiper weighs more than a mace, or spear.
Just to clarify: Any class can use any weapon, or any armour?
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It would be awesome if it was ragged bow comma sling.
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Also: the halfling lent the human her bow. I'm inclined to make it -1 for the size difference for him, but it's not in the rules that I can see.
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Should you clearly spell out that you choose one advanced move each level? Right now, the text says:
When you gain a level from 2-10, choose from these moves.
However, to a brand new player, not familiar with Apocalypse World, it's confusing what that actually means.
I recommend updating it to specify that you get to choose 1 of the moves.
Maybe:
Each time you gain a level from 2-10, choose one of these moves. Or something.
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Page 18 (Set Starting HP): Minimum starting HP is 4.
Page 117 (HP): The minimum starting HP is 3.
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pg. 114: I think you mean "Hoards" not "Hordes".
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In a current game wherein I'm playing a bard, I feel like a bow just doesn't seem right. A sling would be great as mentioned above. A dagger is specifically mentioned in the bard's description; however, have a look at dagger:
Dagger, Shiv, Sharpened Spike, Knife
Hand, 1 Gold, 1 Weight
Notice "hand" but not "reach" or "near" - that means no throwing. Also, given the cost and weight, these weapons are too expensive and heavy to carry to use as missile weapons. The throwing knife is a standard fantasy weapon.
I'd like to suggest that the item be changed to:
Dagger, Shiv, Sharpened Spike, Knife
Hand, Reach, 1 Gold, 1 Weight
The reach makes it a close quarters missile weapon yet still much less powerful than a bow.
Given the 1 weight and odds odds of losing it in a volley, something like "2 Ammo" would make it a bit easier to carry and less risky to throw.
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I have already told the players in my game a dagger has the range of 'reach' if thrown. ;)
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pg. 114: I think you mean "Hoards" not "Hordes".
Same mistake on page 13.
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But surely there's a throw tag. You probably didn't see it.
(pssst... Sage! Quick! Add a throw tag!)
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p. 4
"damned thongs" -> "damned throngs"
p. 6
"their character's say" -> "their characters say"
p. 8
"open door he makes" -> "open door, he makes"
p. 39
"sacrificial rights" -> "sacrificial rites"
p. 55
maybe "To dive heedlessly" should be "Diving heedlessly", to be parallel to "living day to day" in the previous sentence
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I apologize in advance if these have already been corrected...
Dungeon_World_Red_Book.pdf
(Downloaded 10/13/11)
Page 9, near the bottom (last sentence on the page)...
"The GM asks to make sure the everyone understands what's..."
I think the "the" should be "that"
Page 15, top of the page (first sentence)...
"The first session of a game starts of a little different."
I think the "of" should be "off"
Page 35 - Bless
"You deity smiles..."
I think the "You" should be "Your"
Page 77 Mid-page
"...if the players don't so something to get out of the way..."
I think the "so" should be a "do"
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Not sure if this has been listed, or if it's even errata, but a fine and ragged bow have a range of Near (useful for attacking if you can see the whites of their eyes).