Barf Forth Apocalyptica

barf forth apocalyptica => brainstorming & development => Topic started by: Andrew C on May 25, 2011, 03:24:14 PM

Title: Another Dark Sol Hack
Post by: Andrew C on May 25, 2011, 03:24:14 PM
DARK SOL II:
You're all welcome to the Google doc here (https://docs.google.com/document/d/1OiIbeYgaOZLOycTFzyvbirVLD1CePhga6Oek1fjChsk/edit?hl=en_US&authkey=CIixjtYN).

There already exists a Dark Sun hack for AW. I don't want to stomp on the heels of Michael P... but I didn't want a setting that felt so D&D-ish, it wasn't my cup of tea. FYI, the original hack can be found here (http://apocalypse-world.com/forums/index.php?topic=72.0).

I love the Dark Sun setting enough that I decided to make a brain dump. I'll be making changes, etc, so don't be surprised if the document is updated periodically. If something isn't filled out, it's probably because I haven't gotten to it yet. I encourage comments and criticism while I work (thanks!).

I haven't played AW all that much... so this is very much an experiment.

A couple of notes:
Title: Re: Another Dark Sol Hack
Post by: Michael Pfaff on June 02, 2011, 02:27:26 PM
I like how you incorporated the wants into the races. Neat. :)
Title: Re: Another Dark Sol Hack
Post by: Andrew C on June 02, 2011, 05:39:33 PM
Thanks :)

I'll be honest. I have yet to see a mechanic that better describes and simplifies the 'wants' of the Dark Sun races. D&D almost ignores the concept as 'fluff', or invented convoluted and overly complex mechanics to understand how each race's society doesn't mesh well with the common society.

I couldn't decide on specific wants for some of the races. For example, should Elves be more want:anxiety or want:desperation or maybe even want:desertion?

I love muls; want:reprisals is a great mechanic but doesn't really describe the race but how the world treats the race. Muls are constantly under threat from slavers, and potentially their former masters. They are often looked down upon society as slaves.

Half-giants. Want:hunger. Yup. Always hungry and thirsty. That's what you get for having such a huge stomach in a desert wasteland.

Halflings should probably have want:savagery... but what do I use for 'Kreen? I like the want:curiosity (I made it up)... but maybe I shouldn't shy away from having multiple races with similar wants. They kind of mean different things despite being the same category. Want: judgement works well too.

Half-Elves (Curs) have want:desertion. What I really should just say is want:solitude, and make it up.

Want:obligation fits perfectly with the overly focused Dwarves.

Anyways, I should probably include a note with suggested substitutions, because there's so many...
Title: Re: Another Dark Sol Hack
Post by: Andrew C on June 10, 2011, 01:53:35 PM
Does anybody know whether there's any info on Mounts: horses, camels, goats...

It's very Postman-esk, but it would be fun to ride a mount rather then a bike or car.
Title: Re: Another Dark Sol Hack
Post by: Johnstone on June 10, 2011, 03:59:18 PM
I got a Horseman playbook here (http://johnstone.wikispaces.com/file/view/Horseman_LonePlaybook_02.pdf/235837170/Horseman_LonePlaybook_02.pdf), if you want it.
Title: Re: Another Dark Sol Hack
Post by: Andrew C on June 13, 2011, 12:40:21 PM
Yeah, that's exactly what I was looking for. The sight attribute will be perfect for Dark Sun, and is easy to work with. Thanks a bunch!

There's no such thing as a horse in Dark Sun (I don't quite understand why...), but that's just aesthetics.
Title: Re: Another Dark Sol Hack
Post by: Michael Pfaff on June 13, 2011, 12:41:49 PM
There's no such thing as a horse in Dark Sun (I don't quite understand why...)...

No grass? :)
Title: Re: Another Dark Sol Hack
Post by: Johnstone on June 13, 2011, 01:35:49 PM
Probably the Classical influence. Along with Greek city-states and the Roman gladiatorial combats, you have infantry being the dominant form of military, and so not much use for horses, aesthetically.
Title: Re: Another Dark Sol Hack
Post by: Andrew C on June 13, 2011, 03:06:27 PM
Sorry... it wasn't really a question :P

There are plenty of mounts: Erdlu, Crodlu (http://darksunart.files.wordpress.com/2010/09/dark_sun_by_daarken.jpg), Inix, Kanks (http://darksunart.files.wordpress.com/2010/09/marauders_of_the_dune_sea_by_ralphhorsley.jpg) and even the mammoth-sized Mekillots, and these are used all the time by raiders, gladiatorial chariots (http://photos.customhobby.com/displayimage.php?pid=132&fullsize=1), or by massive trade caravans. The developers wanted to create an alien atmosphere, away from classic fantasy books, by moving away from camels, horses, lions, elephants, dogs, warthogs...  

Horses are cool, and there's no real reason why that 'cannot' be on Athas - apart from figuring out how to keep them well-fed on grasses ;). But it's also nice to know that there are other cool options.