When you assess fresh intelligence, roll+insight. On a hit you can ask the GM questions. On a 10+, ask two (or the same one twice). On a 7-9, ask one:
- Tell me something that's already happened.
- Tell me something about the organisation that's doing this.
- Tell me something about the person behind this.
- Tell me where the person or organisation might be vulnerable.
- Tell me what the terrorists' next objective is.
- Tell me about someone who might be valuable to the plan.
On a miss, the MC can make a move, including asking two of these questions of the player.
When you formulate a battle plan, roll+ ...? On a hit, you can ask the GM questions. Whenever you act on the GM's answers, take +1. On a 10+, ask three questions. On a 7-9, ask two (*):
- What's my best way in?
- What haven't I noticed?
- What's the most immediate threat?
- What's the best way to minimise casualties?
- What's the best way to achieve my objective?
- What's my enemy's true position?
- Who is in control here?
- What's the best escape route?
- Where's the best place for an ambush?
On a miss, the MC can make a move, including asking 2 of these questions of the player.
(*) The Administrator also gets this move,
but on a 10+, they ask two questions, and on a 7-9
they only ask one.
Analysts do not get this move.
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Mike has this cool move in Monster of the Week which I think applies to Threat Level:
When you protect someone, roll+ ... reflexes, maybe? On a 10+ choose 3 and on a 7-9 choose 1 from the following list.
- The target suffers no harm.
- You suffer little harm (-1 harm).
- The target is out of immediate danger.
- Any impending danger is now focused on you.
- You inflict harm on the enemy.
You also suffer whatever harm you are protecting them from.
On a miss, then you end up making things worse, like both you and the person you are protecting get harmed.