Barf Forth Apocalyptica

the swamp provides => Rogue Trader: Apocalypse => Topic started by: theloneamigo on July 01, 2010, 05:17:53 AM

Title: The Working Rules
Post by: theloneamigo on July 01, 2010, 05:17:53 AM
The working rules from which I am running my playstorming sessions can be found here (http://docs.google.com/Doc?docid=0AXc8gGVv-YzVZGNqcDk3ZDlfNDlmZ2Z3c2Zocg&hl=en). The rule as they exist in the document are highly unstable and liable to be changed at a moment's notice to better suit the needs of the game.
Title: Re: The Working Rules
Post by: Tavis on August 17, 2010, 11:16:41 PM
I am very psyched about this hack!
Title: Re: The Working Rules
Post by: Arvid on August 18, 2010, 01:39:23 PM
I see there are different situations in which you take Insanity. That's cool! How does that work, like harm? Are there +insanity rolls, for instance to resist the taint of demons?
Title: Re: The Working Rules
Post by: wightbred on February 26, 2011, 09:02:27 PM
Loving this so far. Any more progress?
Title: Re: The Working Rules
Post by: theloneamigo on February 27, 2011, 02:52:21 AM
Progress mainly stalled due to exams and then health issues, but I'm back and healthy, and hopefully I'll be able to do some more playstorming / design soon.
Title: Re: The Working Rules
Post by: wightbred on February 27, 2011, 09:21:10 PM
Cool. Thanks.
Title: Re: The Working Rules
Post by: theloneamigo on June 27, 2011, 01:00:29 AM
This is very much a living hack; if you PM me, I'll send you a link to the current rules; I'd make them openly available, but I've been trading access to them for AW LE playbooks and I'm not sure whether I should make something I traded for exclusive content available for open general consumption.
Title: Re: The Working Rules
Post by: theloneamigo on June 28, 2011, 12:28:02 AM
On second thoughts, I see no real reason to keep my hack locked up. You can find it here (https://docs.google.com/leaf?id=0B3c8gGVv-YzVYTMzNjNmNzctNjZjOC00ZDhjLTljY2QtZmI1OWY0ODkwZWEy&hl=en_US).

People who traded with me for access will receive a limited edition Planetary Governor playbook as soon as I write it. In addition, I'll send it (or one of the AW LE playbooks I've picked up) to anyone who plays the game, sends me some comments, or otherwise contributes to the hack.
Title: Re: The Working Rules
Post by: wightbred on June 28, 2011, 08:04:37 AM
Cool. Was just about to PM you, but this is better.
Title: Re: The Working Rules
Post by: Guns_n_Droids on August 09, 2011, 04:34:13 AM
I really like this one, and I'm planning to run it(possibly adding bits myself if it won't be ready yet) in september or so. Consort is nice idea, as is sagelike Archivist(love your take on the demanding Archive). Waiting impatiently for the Magos and Void-Master(as they're really awesome ones to have, and I'm not sure if I'd make a good job with them myself).

Ship rules currently lack small ships(my crew has raider at this time, and while lack of firepower is sad, it sorts of makes for it with speed and maneuverability). Is this deliberate?