Barf Forth Apocalyptica

barf forth apocalyptica => brainstorming & development => Topic started by: Simon JB on June 30, 2010, 08:39:22 AM

Title: Iron World
Post by: Simon JB on June 30, 2010, 08:39:22 AM
Awright, time to get my hands dirty and try to do some hacking.

I'm looking at making a hack for something based on Iron Empires, Chis Moeller's setting for Luke Crane's Burning Empires. At the moment I'm not that interested in the whole meta-plot conflict with the Vaylen (parasitic aliens), but that might change. But right now playing warlords, planetary governors, criminal bosses, court diplomats and stuff seems interesting enough.

Stats might be something like Bold, Hard, Comely and Sharp, perhaps Mantle (inspired by Nathan Orlando Wilson's Bulwark (http://apocalypse-world.com/forums/index.php?topic=102.0))

My current list of character types include the Ruler, the Commander, the Diplomat, the Provider, the Boss, the Pilot, the Spy and the Grunt.

Obviously this game is going to be a lot about running stuff. Running your country or your world, keeping your liege happy, taking your anvil army toe to toe with rival armies, going after space pirates with your hammer fleet, but also brokering deals in back-rooms, sneaking about and getting into serious scraps in space stations and on the ground.

Strata are orders of magnitude and size and are used with things like wealth, armies, populations and so on.
I have this idea or armies and navies requiring wealth of an appropriate stratum for supplies and repairs and so on, and that a worlds of lesser strata might not be able to supply that, thus driving the anvil or hammer lord to go mercenary or pirate or risk desertion and breakdown. I don't know if this will actually be interesting, though, but for now it's still there.

So a country or a city generates wealth of its own stratum, but I'm not sure how that should translate to the ruler's wealth, for example.

A ruler's realm
A large town or small city, with a couple hundred thousand people, or an equivalent piece of countryside. (3-stratum surplus: 1-wealth)
Levied militia soldiers for defense. (2-stratum 2-harm army unprofessional 1-armor)
Choose a few of these options:
Choose two of these options:
Uhm, gotta go, but I'll be back with more. I guess there isn't much to say about this yet, but that's cool with me.
Title: Re: Iron World
Post by: Jeff Russell on June 30, 2010, 12:32:27 PM
I like where you're going with the strata and the wealth! I was starting to think of wealth in such terms for the Song of Ice and Fire hack I'm trying to do, but I was basically just going to have the 'normal' stratum and the 'house level' stratum. Maybe some more modularity can get worked in there.

On your realm stuff, most of that looks good, but one stands out like it could possibly use some tweaking:

You are a vassal under a more powerful lord. Surplus: -1wealth, want: +obligations.

Compared to the other negative options, this one is something of a double whammy, not to mention you have the in-fiction issues of having to listen to your boss man (I suppose that's basically what the obligations is, but still). Since people willingly entered into vassalage all the time in the Middle Ages, this seems like a good opportunity to sneak in a lot of complications and social ties for a seemingly "not as bad" downside. Maybe drop the -1 wealth, and allow obligations to sometimes encompass in-game wealth expenditure (whoops, your liege is coming to visit, you gotta host him all expenses paid until he's bored and leaves. That's gonna cost at least 1 or 2 wealth). Or else add "+ protection" to the two downsides you already have (your lord wants the taxes to keep rolling, so he'll usually help defend your stuff if you get attacked).