Barf Forth Apocalyptica

powered by the apocalypse => Monsterhearts => Topic started by: Aaron Friesen on January 06, 2013, 04:16:26 PM

Title: Cold as Ice
Post by: Aaron Friesen on January 06, 2013, 04:16:26 PM
Yeah, the Vampire move.

It looks like it largely just makes things kinda worse. Any time you shut someone down, you lose an extra string or gain an extra condition, along with the target getting the same. It just seems to make the Vampire's life harder to no significant benefit. I'm going to go ahead and assume I'm missing something, either mechanically or thematically. Someone care to lend a hand on this?

Cheers all ;)
Title: Re: Cold as Ice
Post by: HyveMynd on January 06, 2013, 09:57:14 PM
I think this has been discussed elsewhere (or maybe I heard it in an interview), but none of the moves in Monsterhearts really solve anything. They don't resolve problems, only delay them or just end up making them worse. That's kind of the point, as the game is all about petty teenage drama. Only the Growing Up moves end that cycle.

So yeah, the Vampire's Cold as Ice seems like it'd cause more problems. But that's arguably the point. :)
Title: Re: Cold as Ice
Post by: Alfred on January 07, 2013, 09:56:31 AM
The thing you're missing is the vampire MAY choose an option from the 7-9 list. You choose.

So, no, overall it's awesome. You get to choose if you need an extra oomph, but with a cost.
Title: Re: Cold as Ice
Post by: reaction on January 07, 2013, 10:31:19 PM
Also, you can choose to both lose a string, even when you don't have one.