Barf Forth Apocalyptica

powered by the apocalypse => Dungeon World => Topic started by: (not that) adam on October 09, 2012, 12:53:02 AM

Title: Level up = +1 to stat
Post by: (not that) adam on October 09, 2012, 12:53:02 AM
In the final pdf it seems you get +1 to a stat score every time you level up. Is that right?

Also, should we place every question about the new pdf in a single topic?
Title: Re: Level up = +1 to stat
Post by: Valtiel on October 09, 2012, 08:38:47 AM
I can't imagine that being an accidental change. It's +1 to the base stat, not to the modifier, of course.

Note that the starting stat array has changed (16, 15, 13, 12, 9, 8 instead of 17, 15, 13, 11, 9, 8), and the stat score to modifier conversion table is also changed (12 is now a +0 rather than a +1).

Edit: I have run the maths. The biggest boost to statistic modifiers you can get out of the old system is +(+3). The biggest boost you can get in the new system is +(+5). However, you can't quite obtain three modifiers at +3.
Title: Re: Level up = +1 to stat
Post by: chuckles on October 09, 2012, 03:17:17 PM
How do you get a +5 when your stats max out at 18 (+3)?
Title: Re: Level up = +1 to stat
Post by: Scrape on October 09, 2012, 03:35:00 PM
How do you get a +5 when your stats max out at 18 (+3)?

He means combined, not to one Stat. You can now strategically place your +1s to get a total of +5 modifiers among your stats. Under the old rules, having to use +2 only, you would "waste" a point going from 17 to 18. Now that point can be distributed somewhere else.