Barf Forth Apocalyptica
powered by the apocalypse => Monsterhearts => Topic started by: That Other Guy on June 06, 2012, 02:52:06 PM
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I know that standard Apocalypse World and Dungeon World are very open to people hacking their games for their own purposes. I was wondering if Monsterhearts was similarly inclined?
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If you're interested in hacking Monsterhearts, you have my blessing. At one point Joel Shempert was talking about creating an X-Men game called Mutanthearts.
If you're interested in workshopping those ideas here, you may get some responses from me (though I can make no promises).
What do you have in mind?
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Firstly, cheers for the response!
Well, I'm bouncing around a few ideas (one of which was, in fact, an X-men inspired game, which I think is badass), but the main two going around my head are:
Wolfhearts: A game about young warriors and the tumultuous nature of young friendships (inspired by John Harper's the Wildlings)
and
Steelhearts: A game about samurai falling short of their ideals and the fallout that causes.
Particularly, with both these games, I'm really interested to see if I can get the AW/MH idea of limited or more specific moves to change the way the players view the narrarative in a different light. Wolfheart is about friendship and learning who you can trust and what happens when they trust is broken, while Steelhearts is about being in a vastly different sort of societal enviroment, and about emotional repression.
But damn, Mutanthearts, that's a fantastic name...
EDIT: Also, a Spy hack, I think. The dynamic shifts in power works perfectly for it, as well.
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So you want to hack an hack? Hackvilicious!
Sorry, I had to say that XD
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So you want to hack an hack? Hackvilicious!
Sorry, I had to say that XD
I like to think of it like the evolution of music - it's just variations on a theme which lead to different variations on those themes.