Barf Forth Apocalyptica

powered by the apocalypse => Dungeon World => Topic started by: Jeremy on June 04, 2012, 01:38:54 AM

Title: Under the Dark of the New Moon
Post by: Jeremy on June 04, 2012, 01:38:54 AM
I’m running my first session of DW tomorrow night (quite excited). I’ve been reading some of the old Roy Thomas Conan comics of late, which are seriously affecting my thoughts.  Thought I’d put this together, in the spirit of Marshal Miller’s dungeon starters.
Suggestions?  I’d love to hear them. (it feels a little light in the things and custom moves).
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Questions
Impressions



Things
Bronze Whistle -- 0 weight
Found beneath the red robes of the cultists (and maybe in Oshur’s hands?). When you play a bronze whistle in the presence of an Eater of Light, roll (+nothing, just roll). On a hit, choose 1. On a 7-9, the GM will pick one as well.
-The Eaters fly into a fit of rage
-The Eaters flee the scene
-More Eaters are drawn to your location

Elfin Chain -- 2 armor, 1 weight
Made for a noble of the elfin courts, but somehow fallen into Oshur's hands. Hides under clothes and makes nary a sound. Should word get out that you have it, though, expect the attention of greedy thieves and indignant elves.

Custom Moves
When you sneak through the streets of Shadizar in the dark of the new moon[/b], choose a leader to roll +Wis.  On a 7-9, pick one. On a 10+, pick two.
- You arrive at your destination
- You don't draw attract any Eaters of Light.
- You learn something useful

When you try to do something without drawing the attention of the Eaters of Light[/b], roll +Dex. On a 10+, no problem.  On a 7-9, pick:
- You do it
- You don't draw their attention

Monsters
Valleios  (solitary, intelligent, devious)
Instinct: to profit at other's expense
-Slip free
-Steal something
-Cause a distraction or inconvenience
Knife (d6, hand)
HP: 12, 1 armor

Red Robed Cultist (group, intelligent, organized)
Instinct: to give praise to the Night God
-Beat senseless over the head
-Overbear with numbers
-Call or dismiss an Eater of Light
Club, staff, etc. (d8, close)
HP 6, 0 armor

Assassin (solitary, intelligent, devious)
Instinct: to complete its assignment
-Stalk its prey
-Pass unnoticed, in shadow or disguise
-Poison someone
-Take its own life in failure
Knife, garrotte, (d8, piercing 1, close)
HP 12, 0 or 1 armor


Corrupt Watchmen (group, intelligent, organized)
Instinct:  to lord over others
-Shake down for a bribe
-Turn the other way
-Hold someone at spearpoint
Spear (d8, close, reach)
HP 6, 1 armor

City Rogue (group, intelligent, stealthy)
Instinct: to take advantage of weakness
-Lead into a trap
-Retreat from a fair fight
Daggers, cudgels, shortswords (d8, hand, close)

Oshur, Fence of Fences (solitary, intelligent, hoarder, devious, stealthy)
Instinct: to come out on top
-Reveal an advantage previously unseen
-Adapt quickly
-Offer a deal
Crossbow (d8, near, poison)
Dagger (d8, hand/close)
HP 12, 2 armor (elfin chain)

Eater of Light (horde, small, stealthy
Instinct: to swarm and devour
-Attack suddenly from out of sight
-Consume a light source (unharmed)
-Knock someone down
Flies, blindsight
Tooth & claw (d6, piercing 1,
HP 3, 0 Armor

The Night God (solitary, large)
Instinct: to carry off a sacrifice
-Grab someone
-Carry someone aloft
-Screech horribly, and painfully
Flies, blindsight, blinded by light
Claw + fang (d10, piercing 1, close/reach)
HP 16, 0 armor

Names
Blackrat, Fafnir, Nughur, Jowls, The Tooth, Two-Fingers, Mul   
Taurus, Maldiz,  Naram Seen, Raaq, Salfir, Graamis, Jelal, Aras
Arbella, Ninsina, Jasmina, Milta, Hajii, Sonay, Esra
The Two Coppers, Delica’s Inn, the Sign of the Crone, the Swine and Whistle, Old Kellak’s
Title: Re: Under the Dark of the New Moon
Post by: noofy on June 04, 2012, 04:18:18 AM
Jeremy, that's wicked! I'd jump to play in that game! Well Done, an excellent dungeon starter :)
 
(http://i4.ifrm.com/15597/168/upload/p1294362.jpg)

I especially like the sneak move.
Title: Re: Under the Dark of the New Moon
Post by: watergoesred on June 04, 2012, 09:08:03 PM
Very cool.
Title: Re: Under the Dark of the New Moon
Post by: FlashbackJon on June 05, 2012, 03:50:27 PM
I am so enamored with this that I think I'm going to run it for my players this week.  :)
Title: Re: Under the Dark of the New Moon
Post by: hobbesque on July 31, 2012, 12:43:57 PM
This is awesome! I was trying to find a one-shot thing DW that really grabbed me and inspired me to run it, and this might be it.
Title: Re: Under the Dark of the New Moon
Post by: Jeremy on July 31, 2012, 01:54:15 PM
Glad you like it.  It was fun to play. 

My two chief self-critiques after running it are:

Also, I ended up using this custom move. I suspect you might as well:
When you chase someone through the streets Shadizar, roll +Dex. On a 10+, you corner them or catch them in the open, GMs call.  On a 7-9, the GM picks one:
-You're still in pursuit, but there's an intervening challenge or obstacle
-Your quarry goes to ground; you know where they are, but it's hard to get to them
-Your quarry wheels and attacks you unexpectedly
On a miss, they're gone. At least.


If you run it, I'd love to see the AP report.  Here's ours (warning--LONG):
http://apocalypse-world.com/forums/index.php?topic=2808.0 (http://apocalypse-world.com/forums/index.php?topic=2808.0)