Barf Forth Apocalyptica
powered by the apocalypse => Dungeon World => Topic started by: Doug Hare on February 28, 2012, 11:32:45 AM
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http://www.con-quest.co.uk/ is the website, and I'm seriously considering running a DW game to show it off, and hopefully meet some new players in my area.
So, any advice?
Most importantly, what scenario should I run?
D.
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For a one off, I like to collect monster, treasure and location ideas from the players at the table, jot down a few more specific ideas, pieces of colour and stats while they make their characters, then wing most of it. If you get keen you probably have time to write a front in that time, but I don't usually bother: I'm aiming for a simple, action-packed game that doesn't have any ambitions beyond the 2-4 hours available.
If any of that sounds helpful, I can expand.
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Consider one of the three Dungeon Starters that I posted to the forum.
The Shallow Sea (https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B654TXP1tdnxOWUyMTJlZDYtZTNmZC00NTI3LWI5NTUtYzFmYTA3NjY2YTBh&hl=en_US)
The Goblin Hole (https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B654TXP1tdnxN2Q5ZDZlYTUtYjhiYi00ODQyLWE0MDItNzFmZjdhMzJhOWZj&hl=en_US"><font color="#0000FF)
Black Oak Ridge (https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B654TXP1tdnxZjcxZGUzMTMtOGE5Zi00ODAzLTgyM2EtZWM0MzdkMDM1MGY1&hl=en_US)
They give you a lot of material to work with but are also really, really open so that you and the players will still be doing a lot of world building.
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I found Marshall's excellent Dungeon Starters most useful when I thought of them as the environment in which the adventure takes place rather than the adventure themselves. So I'd read through those, pick one, write a bad guy/evil scheme/front and plop it into that Starter.
I heart The Shallow Sea; it's probably my favourite Dungeon World "supplement" so far.
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I have those three Dungeon Starters already printed out in the back of my DW folder, so I'll read them again in this new light. Thank you both!
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They are definitely part adventure and part setting. I made them before the basic rules came out and I definitely had the first sessions from Apocalypse World in mind when I made them. I'm happy that it turned out you can use them either as a setting with your own adversary/fronts or as a starting situation and details that you then use when playing to find out what the fronts will be.
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For your consideration, I also propose module prepared by me: Rahasia (https://docs.google.com/open?id=0B8FeByKJvSA7NzZmOWMxY2ItNzBlYS00NGZkLTk0OTMtNDI1MDQ0NzNmZDVl) based on the classic D&D adventure. It has a bit more of a plot than excellent Marshall's modules, so it depends on what you prefer. I quite successfully ran this module twice during a gaming convention in Warsaw, Poland, where I live. Both times it took about 3 hours to play (plus preparing characters for players and explaining rules).
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The first two adventures out of Within the Devil's Reach are great for con games. If your not a backer on the Kickstarter send me an email and I'll try and get you the art and map free PDF for you to use.
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Thank you, JBMannon - I have sent you a PM.
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And also, thank you very much, Ifryt. I'm opening Rahasia for a look as I type this.